Hey folks, it's been great to see people picking up the full game and having fun with it, I've spent most of the last two days watching Hexahedra streams on Twitch! Inevitably, once lots of you were playing it some bugs came to light that I'd missed, so this is just a quick update to deal with a couple of the more serious issues. [list] [*] Stopping the factory at just the right (or rather, wrong) moment no longer leaves rogue panels inside Panel Storers. They were purely visual and won't have messed up any solutions, but they were confusing! [*] The Help menu in the factory now works again - the videos show up as expected, and you won't experience a performance drop if you repeatedly click the options. [*] Completing Interstellar Relocation (level 26) no longer shows the Demo Complete screen. But I still think you should be congratulated for shipping so many cubes, so well done if you saw that! [*] Also fixed a few small typos in the story and tutorials. [/list] I also realized I didn't post any patch notes when the game went live, for those of you who've been playing the demo or the playtest for a while. Here's what changed, apart from the last few levels and narrative going in: [list] [*] The Kickstarter backers and the top 10 Bug Hunters are now in the credits! Thanks for your help, folks! [*] The camera panning is a bit more generous on larger levels, so you can pan further to the side when zoomed out. The boundaries on where you can place command track windows also lines up better with the size of the factories when they get large. [*] Skipping through the narrative now won't leave some transitions in an odd state. Lots of other changes to the narrative system went in to make the later stages of the narrative possible. Some of the existing story sections have been tweaked a bit. [*] The story for the first Inspector level now flags up that they're optional, and they're now always visible on the level select menu. [*] The last couple of missing video tutorials are now in. I've since realized that they didn't make it into the Help menu, I'll sort that out. [*] Fixed a bug where attempting to rename the solution to an Exported level (i.e. one you've made yourself in the puzzle editor) wouldn't save. [*] Tooltips are now suppressed when you're dragging a device or command. [*] I changed some of the random seeds for later levels. If you rerun your solutions you may find the Steps metric has changed. I reset the stats for the later levels, so the histograms will show correct data for the new seeds. [/list]