A new Weigher device and a helpful new Command
Author: Sidequest Ninja,
published 1 year ago,
[b]Demo Update 15 / Kickstarter Beta Update 5[/b]
I've completed work on another new device, the Weigher. This is the final logic-branching device, alongside the Panel Sensor and the Laser. The Weigher has a configurable weight trigger, and branches depending on whether the cube's weight meets the threshold.
Two new levels that use the Weigher have now been added to the Kickstarter closed beta, but there are several improvements and bugfixes that are available in the public demo as well, so whichever version you're playing, check out the changelist below.
(Also, if you'd like to become a late backer and get access to the closed beta, you can find out how to do that on [url=https://discord.gg/BfYyvgC]Discord[/url].)
[b]
Bugs fixed: 19[/b] (of which [b]6[/b] were reported by players, thank you!)
[b]New Features[/b]
[list]
[*] (KS beta only) Added the Weigher, which branches based on whether a cube meets a configurable threshold. Added two new levels for you to try it out, let me know what you think!
[*] Added the Pause command, which pauses the factory and zooms to the relevant workstation when triggered. Useful for debugging!
[*] Added a "Run To Here" feature - put the pointer over a command slot, press 5, and the factory will run until the workstation reaches that command. Also handy for debugging!
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[b]Other Changes[/b]
[list]
[*] Three other new commands have been implemented, but aren't used yet. The allow you to set the direction of a track [i]while the factory is running[/i]. Look out for a future update where these get enabled!
[*] It's now possible to design a level that limits the colours allowed for devices such as the Spray Painter. For those in the KS beta, you'll find that level 19, "Semaphore", has been updated. The fixed blue Spray Painter has been removed, and you can now place your own anywhere you like, but not any other colours. (This will make existing solutions invalid, so you'll need to create a solution from scratch for this level.)
[*] You can now click and hold the arrows at the end of sliders (e.g. the music volume, and the new Weigher's threshold slider) to smoothly adjust the value.
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[b]Bugfixes[/b]
[list]
[*] (Linux) Unity have fixed a problem that caused mouse wheel scrolling to be both backwards and very slow.
[*] (Linux) Pressing Enter now correctly adds a linebreak when typing in the Bug Reporter's Reproduction Steps textbox.
[*] Cube panels can no longer end up in odd places when dropping out of max speed mode or rewinding very quickly.
[*] Fixed a bug that was hiding the stats tooltips on the Level Complete screen.
[*] Clicking cubes to bring up their visualizations no longer behaves oddly if you're using the Run One Step mode.
[*] Overlapping cube visualizations no longer show the controls for the popup at the back over the other cube.
[*] Tweaked various animation timings so that cube merges no longer look wrong if the centre cube has drifted towards a triggered device.
[*] Teleport buffer slots that used to contain cubes that matched an output no longer incorrectly keep their green highlight when rewinding.
[*] Panels no longer clip through the sides of the Panel Storer's hood.
[*] Glass panels that get damaged on collision no longer cause undamaged panels to look damaged when re-running the factory.
[*] Fixed a graphical glitch when clicking the Reverse Track button.
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