Hello everyone, We are releasing another small patch today, addressing some issues found out from the last update, as well as some additional improvements. The changelog is as follows: [list] [*] ents.GetMapCreatedEntity is now shared [*] Fixed a crash issue when loading certain particle files [*] FIxed skill configs not applying in time for singleplayer, resulting in NPCs not having health set, etc [*] TTT: Made Poltergeist weapon range easier to override (Community Contribution) [*] TTT: Fixed notification sound cue and make it toggleable (Community Contribution) [*] DListView now ignores invisible lines (Community Contribution) [*] Fixed metropolice NPC crashing when its target is removed during a weapon burst fire [*] Steam Voice Settings opens Steam Settings in overlay [*] Increased vtx filesize limit for studiomdl.exe, and added safeguards against crashing when the limit is hit [*] Fixed a regression with halo/outline rendering [*] poster command now works correctly with cl_leveloverview enabled [*] Fixed up ToS/Privacy Policy links on Options menu [*] Added voice_recordtofile to blocked concommand list [*] DNS lookup Global.HTTP URLs before sending them to Steam [*] Potential improvement to 64x64 cubemap quality when building map cubemaps (Community Contribution) [/list]