Hey everyone, We are releasing another small patch today. The entire change log is as follows:[list] [*] Fixed a crash with physgun's primary fire when a grabbed entity gets removed/dropped during OnPhysgunPickup [*] Disabled model/material/addon unloading/reloading features as it caused severe stability issues for some people running multicore rendering [*] Fixed a crash when particles are attached to the world entity and the map is reloaded [*] Fixed a potential crash with func_clip_vphysics [*] Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files [*] Fixed DComboBox's dropdown not being clickable on modal panels [*] Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes when many explosive props are exploded in a small space [*] Add sv_no_ain_files, defaults to 0, disables forced download of .ain files from the server [*] Potential fix for crashes when util.Decompress (Possibly other places too) reallocates huge chunks of memory [*] Fixed Out of Bounds $frame on render targets crashing the game [*] Fixed hopefully all possible crashes with npc_barnacle when something deletes its internal physics objects and entities [*] Potential fix for a crash in CMatQueuedRenderContext::Bind [*] Fixed a potential material refcount issue when binding materials in CMatQueuedRenderContext [*] Fixed prop_vehicle_prisoner_pod (Sandbox Chair vehicles) forcing FOV to 90 [*] Hammer: Added "Allow physgun" and "toolgun whitelist" keyvalues to func_lod [*] Stop the crosshair color going white if the player's FOV is < 90 [*] Fixed SWEP.AccurateCrosshair not taking into account worldclicker aim and sometimes hitting the player entity itself [*] TTT: Updated language files (Community Contribution) [*] Sandbox Camera SWEP zooming rate is now server tickrate independent (Community Contribution) [*] Completely disable CHudDeathNotice, CHudHintDisplay and CHudHintKeyDisplay since they are not used in GMod [*] Fixed any bone manipulations breaking entity's render bounds, now render bounds will be only enlarged if a bone is manipulated outside of the original model bounds [/list] As usual servers are recommended to update at earliest convenience, especially if they were affected by one or more issues mentioned above.