Hey everyone, We are releasing another small patch today. The entire change log is as follows:[list] [*]Disallowed physics creation/destruction functions from being called on jeeps/airboats to prevent crashes [*]Allowed physgunning persistent props when persistence is disabled [*]Fixed an issue with halo library not resetting color of pp/copy, which in some cases makes usage of halo library fill the whole screen with a color [*]Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer [*]Improved save loading so it sets player ownership of spawned entities to a player in more cases [*]Fixed vgui_slideshow_display crashing the game without materials to display [*]Fixed a crash when trying to play bad ADPCM .wav files [*]Fixed file.AsyncRead returning garbage when the target file has no data [*]Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea [*]Put motionsensor.GetColourMaterial behind a clientside permission [*]Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution) [*]Flash the game window when loading screen disappears to let the player know the loading is finished [*]Fixed hook.Add giving a less than useful error when given a nil to second argument [*]Failing to save jpeg screenshots/posters actually says that it failed in console [*]Fixed a regression with string.Comma where it wouldn't format huge numbers properly [*]Fixed func_healthcharger and func_recharge not updating its texture index [*]Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge [*]Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup. Also fixed their collisions and inability to hit the player at certain player angles [*]Fixed a crash in the DSP system [*]Fixed a crash with NPC:SetNPCClass [*]TTT: Fix ammo ents blocking +use near other entites (Community contribution) [*]Fixed a typo in hook.Remove error (Community Contribution) [*]Fixed security issues [/list] As usual servers are recommended to update at earliest convenience, especially if they were affected by one or more issues mentioned above.