Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Changed spawnmenu layout (slightly)
  • Spawnmenu no longer fades in/out
  • Fixed vgui bug to reduce loadtimes
  • Fixed ScriptEnforcer initial check logic
  • Fixed crash with a bad particle reference
  • Fixed crash with NPCs using SWEPs
  • Fixed missing holdtype animations and airwalk transition
  • Fixed fretta ending game in middle of a round
  • Fixed fretta not recognizing player disconnects properly
  • Added sv_scriptenforcer_initialkick (default: 0)
  • Added CLuaParticle:IsValid()
  • Added clamps to Color function