Garry's Mod
- Changed spawnmenu layout (slightly)
- Spawnmenu no longer fades in/out
- Fixed vgui bug to reduce loadtimes
- Fixed ScriptEnforcer initial check logic
- Fixed crash with a bad particle reference
- Fixed crash with NPCs using SWEPs
- Fixed missing holdtype animations and airwalk transition
- Fixed fretta ending game in middle of a round
- Fixed fretta not recognizing player disconnects properly
- Added sv_scriptenforcer_initialkick (default: 0)
- Added CLuaParticle:IsValid()
- Added clamps to Color function