Hey everyone, We are releasing a small client update today to address recently found exploits and some other issues. The full changelist is as follows: * Fixed a clientside exploit with render targets (Thanks Badger and Ling) * Fixed a clientside exploit with the web browser integration (Thanks FiveSeven) * Fixed abnormal clientside voice delay on low tick servers * Entity.SetModelScale is now clamped on players (minimum value is now 0.001) to prevent crashing Servers only need updating if they are affected by the model scale crashing issue.