August 2023 Patch
Author: Rubat,
published 1 year ago,
Hello everyone,
We are releasing a small patch today with some minor improvements. Servers are recommended to update at their earliest convenience.
The changelog is as follows:
[list]
[*] Added util.IntersectRayWithSphere
[*] Added util.IsSphereIntersectingSphere
[*] Added util.IsBoxIntersectingSphere
[*] Added util.IsPointInCone
[*] Added util.IsSphereIntersectingCone
[*] Panel.PaintManual can now render panels larger than the screen, when its first argument is set to true
[*] Added "Clear" button to the console
[*] Added missing TF2 map icons from its new updates
[*] Added "Color Lit Per Particle" particle initializer, update "Color Random" initializer to include new options
[*] Added duplicator.Disallow (Community Contribution)
[*] Added DPanPanel (Community Contribution)
[*] Added math.CHSpline (Community Contribution)
[*] Added SANDBOX:ContextMenuShowTool hook (Community Contribution)
[*] Added Global.ScreenScaleH (Community Contribution)
[*] Added table.Pack (Community Contribution)
[*] Added table.Flip (Community Contribution)
[*] Added DHScrollBar (Community Contribution)
[*] Added math.CubicBezier (Community Contribution)
[*] Added math.QuadraticBezier (Community Contribution)
[*] Made language.Add type-error on invalid input instead of silently fail
[*] Last argument of util.IsOBBIntersectingOBB is now optional
[*] Try to prevent static prop lightmap crashes when given invalid data
[*] Panel.PaintAt restores zpos of the panel
[*] Clamp physics forces phys_torque applies to prevent crashes/crazy physics
[*] Duplicator saves and restores sub materials by default
[*] Restored nav_generate progress dialog UI
[*] Move OnRequestFullUpdate warning to developer 1 so it is not as spammy
[*] Matched behavior of SteamID functions for bots between clientside and serverside
[*] Made Player:SteamID64 and Player:AccountID never return no value
[*] Error no halt when player.CreateNextBot would crash due to being ran too early
[*] Remove limits when reading SteamHTTP response headers
[*] Entity.IsMarkedForDeletion now checks Entity.Remove queue, so its output is now more correct
[*] Applied an experimental change to render.RenderView to render using VIEW_MONITOR instead of VIEW_MAIN as a potential fix for sprite rendering when using that function
[*] Added more NPCs categorized as hostile and friendly towards players (IsFriendEntityName global) (Community Contribution)
[*] Added Versus Saxton Hale map category from recent TF2 update (Community Contribution)
[*] TTT: Disable notification sound by default and add a setting for it (Community Contribution)
[*] Various code cleanups (Community Contribution)
[*] Fixed trigger_hurt forgiveness not resetting damage correctly
[*] Increased limit of language.GetPhrase output to 4000 bytes, from 1000 - if limit is hit, truncate the string, instead of outputting an empty string
[*] Fixed a crash due to BSP ZIP hash collision
[*] Fixed crashes due to combining Entity:EnableCustomCollisions and Entity:PhysicsInitSphere
[*] steamworks.GetList "days" parameter is functional again
[*] Restored functionality of "dtwarning" convar, which defaults to 1 now to maintain old behvaior
[*] Make Entity:InitializeAsClientEntity do nothing and error no halt when used. The function was useless and would often crash when used inappropriately
[/list]