Hello everyone, We are releasing a small patch today with some minor improvements. Servers are recommended to update at their earliest convenience. The changelog is as follows: [list] [*] Added util.IntersectRayWithSphere [*] Added util.IsSphereIntersectingSphere [*] Added util.IsBoxIntersectingSphere [*] Added util.IsPointInCone [*] Added util.IsSphereIntersectingCone [*] Panel.PaintManual can now render panels larger than the screen, when its first argument is set to true [*] Added "Clear" button to the console [*] Added missing TF2 map icons from its new updates [*] Added "Color Lit Per Particle" particle initializer, update "Color Random" initializer to include new options [*] Added duplicator.Disallow (Community Contribution) [*] Added DPanPanel (Community Contribution) [*] Added math.CHSpline (Community Contribution) [*] Added SANDBOX:ContextMenuShowTool hook (Community Contribution) [*] Added Global.ScreenScaleH (Community Contribution) [*] Added table.Pack (Community Contribution) [*] Added table.Flip (Community Contribution) [*] Added DHScrollBar (Community Contribution) [*] Added math.CubicBezier (Community Contribution) [*] Added math.QuadraticBezier (Community Contribution) [*] Made language.Add type-error on invalid input instead of silently fail [*] Last argument of util.IsOBBIntersectingOBB is now optional [*] Try to prevent static prop lightmap crashes when given invalid data [*] Panel.PaintAt restores zpos of the panel [*] Clamp physics forces phys_torque applies to prevent crashes/crazy physics [*] Duplicator saves and restores sub materials by default [*] Restored nav_generate progress dialog UI [*] Move OnRequestFullUpdate warning to developer 1 so it is not as spammy [*] Matched behavior of SteamID functions for bots between clientside and serverside [*] Made Player:SteamID64 and Player:AccountID never return no value [*] Error no halt when player.CreateNextBot would crash due to being ran too early [*] Remove limits when reading SteamHTTP response headers [*] Entity.IsMarkedForDeletion now checks Entity.Remove queue, so its output is now more correct [*] Applied an experimental change to render.RenderView to render using VIEW_MONITOR instead of VIEW_MAIN as a potential fix for sprite rendering when using that function [*] Added more NPCs categorized as hostile and friendly towards players (IsFriendEntityName global) (Community Contribution) [*] Added Versus Saxton Hale map category from recent TF2 update (Community Contribution) [*] TTT: Disable notification sound by default and add a setting for it (Community Contribution) [*] Various code cleanups (Community Contribution) [*] Fixed trigger_hurt forgiveness not resetting damage correctly [*] Increased limit of language.GetPhrase output to 4000 bytes, from 1000 - if limit is hit, truncate the string, instead of outputting an empty string [*] Fixed a crash due to BSP ZIP hash collision [*] Fixed crashes due to combining Entity:EnableCustomCollisions and Entity:PhysicsInitSphere [*] steamworks.GetList "days" parameter is functional again [*] Restored functionality of "dtwarning" convar, which defaults to 1 now to maintain old behvaior [*] Make Entity:InitializeAsClientEntity do nothing and error no halt when used. The function was useless and would often crash when used inappropriately [/list]