[h3]BALANCING[/h3] - The machine gun nerf: Its price has been increased by 1 as well as its damage ratio compared to the critical. - The cute turret nerf: Its damage has been reduced by 1, the cooldown for placing a tower has been increased by 1 second. [h3]INTERFACE:[/h3] - Poison damage is now displayed on the victory screen - If you have not unlocked the items, they will be black in the crafting recap (We still have work on it to improve clarity) [h3]DEBUG:[/h3] - The time has been extended to block gamepad input during the Craft animation - Damage from turret projectiles is taken into account for damage recap (before it took the first weapon into account) - Improvements to item and weapon bans work - Changes to the names of upgrades in the talent tree. Also indicates the next stat improvement. - Gacha Fighters achievements: Correction, they all work. - Boss achievements also work. - The boxing glove dash can no longer work if the closest enemy is in the background. - When you finish a run, the gacha fighter no longer moves in one direction, it will remain static - In gacha pull you will always have a reward, there was 7.3% of getting nothing, this is no longer the case. (The drop of a new weapon has been increased) - When using a ban, the tooltip of the selected weapon disappears A big thank you for all your feedback on discord and Steam,