[b]BALANCING[/b] Big update on balancing to avoid having enemies who are too spongey! More Fun! More vampire survivor like! - The life points of enemies have been greatly reduced depending on the wave [i]Wave >5: Level /2.5 > Level /4 Wave >8: Level /1.5 > Level /3 Wave >12: Level > Level /1.5[/i] The progression formula between bosses and basic enemies is now different. The basic enemies will really be cannon fodder. - The number of enemies per wave has been increased! To counterbalance their reduction in life points. - All gold items in the Craft have received significant buffs! (Our goal is really to feel a power gain with each craft): - Golden Neko: 30% damage -> 60% damage -Golden Radio: +10 Magic Power -> 12 Magic Power - Poison Canet: +1 Poison -> +3 Poison +30% Speed ​​Attack -> +40% Speed ​​Attack - S++Rank: +10% damage -> +30% damage -TeddyBear: Add +20% damage - Cloth: Changed the crafting formula that was common with S++ Rank. - Milk: +7 Physical Power -> +10 Physical Power [b]Balancing on weapons:[/b] - Ice Canon: The price has been increased, from 3 to 4 base. Example for an Ice Canon level 3 the price increases from: 27 to 36 gold coins. - Oni-hilator: A buff on the damage ratio on Magic Power, it goes from 110% to 120% - Spikyblow: The base damage of the weapon goes from 1 to 2. - Ethereal Katana: Nerf on cooldown: 2s -> 2.2s Nerf on projectile lifespan: 16s -> 12s [b]FEEDBACK:[/b] - On the craft summary it is displayed if you have the components (a small sprite on each of the components) [b]INTERFACE[/b] - Added resolution : 3840x2160 [b]DEBUG:[/b] - Launching the menu at the start of a wave no longer blocks enemy spawning - Projectile throwing enemies do throw projectiles. - Gacha Fighter Ross can now obtain exp and gold - Vsync is activated as standard