[img]https://clan.cloudflare.steamstatic.com/images//35665597/0a519d5bbfbc0d3125cb2135f6feb8a976e49e62.jpg[/img] In the full version EVERSPACE™ 2, there will be at least eight star systems, each divided into zones with different threat levels and featuring numerous hand-designed locations to discover, between which players can travel freely. Further surprises await daring space pilots in the form of procedurally generated locations styled after those in the first EVERSPACE title, offering even greater variety for player pilots. The combination of fixed, hand-designed and procedurally generated locations and events with ingenious design rules offers the best possible gaming experience while allowing a vibrant and stunningly beautiful game world with countless trading stations, shipyards and secret locations in a visual quality that is not possible with purely procedurally generated game worlds. One of the biggest fan wishes to be able to fly down to planet surfaces is now also fulfilled in EVERSPACE™ 2. Planetary levels are designed by hand for maximum visual quality and gameplay control. Differences in gravity and air resistance as well as new types of enemies put the skills of pilots to the test, and provide further variety before players tackle new missions on ground stations, equip their ship or trade. Watch our gamedev vlog below for more: https://youtu.be/n-9fBi0uWNw Don’t want to wait until late 2020 to play EVERSPACE™ 2 on Steam? Support us on Kickstarter and get the demo THIS YEAR! [url=https://www.everspace.game/go/kickstarter/es2steamnews]https://www.everspace.game/go/kickstarter/es2steamnews[/url]