Update 1.3.43094 is now live - Post-Titans Patch
Author: RFG_Jeremy,
published 2 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//35665597/4daf489f331c34cf6ec15e7302e24795fb6a4a73.png[/img]
Greetings, pilots!
Not too long ago, we released [url=https://store.steampowered.com/app/2873460/EVERSPACE_2__Titans/]EVERSPACE 2: Titans[/url], our first story and gameplay DLC for our semi-open world, space shooter RPG. Since then, we’ve seen tens of thousands of pilots challenge the Dreadnought and explore Leviathans. Many pilots have been very vocal about their new favorite weapons (Inferno, Inferno, and more Inferno) and characters (hello to all you Maya stans). It’s been awesome to see so many happy space pilots out there!
When we introduced these two massive experiences, we also brought in a few little bugs. Today, we’re releasing update 1.3.43094, a patch containing more optimizations, tweaks, and bug fixes reported and requested by the community. Thank you to everyone who reached out to let us know if something was wrong, unbalanced, or particularly liked!
[b]Changelog 1.3.43094[/b]
[b]Bugfixes[/b]
[list]
[*] Fixed that "Find and destroy all eggs & parasites" leviathan task could not be completed if eggs were already destroyed or parasites had hatched before task became active
[*] Fixed that new Titans catalyst blueprints did not drop from high-risk areas
[*] Fixed that the Dreadnought's beam laser could sometimes fire for an unlimited amount of time
[*] Fixed that the Missile Defense System device also counted in dreadnought task which requires the player to destroy missiles
[*] Fixed that Leviathan Pearls could spawn at BRI before even obtaining the first pearl in a Leviathan
[*] Improved game over screen display when Dreadnought kills the player with one of its one-shot missiles.
[*] Fixed that the right-hand side UI progress bar did not update while HUD was disabled
[*] Fixed different issues with HUD and task-specific elements when a Dreadnought event was failed
[*] Fixed an issue that could cause the “failed” dialogue to play when dropping a decoy at the Dreadnought's targeting array
[*] Fixed that attacking outlaw bosses did not fail the mission during "Going Once, Going Twice…"
[*] Handle an edge case that could cause problems with Leviathan mission if Titans DLC was just installed and a save was loaded in which the player was docked at Prescott Starbase
[*] Fixed a potential crash with Tides of the Siren's Sea final damage bonus
[*] Fixed that alarm drone scanning sound sometimes persisted after destruction of a drone
[*] Fixed that teleporting into a wall while grabbing objects could lead to the grabbed object being stuck inside the wall
[*] Fixed that Leviathan Jellyfish destroyed by Flak projectiles did not decrease agitation
[*] Fixed that pickups could become broken when cargo was nearly full and Dismantler catalyst was equipped
[*] Fixed that shooting own sticky turrets counted as kills for Evolution catalyst
[*] Reduced Twin Surge camera shake in 1st person view to prevent camera from going behind the seat
[*] Fixed reflection of negative damage/healing with the Reflect perk/condition to enemies
[*] Fixed that EMP Mines did not target Ancient Wardens
[*] Fixed Preparation perk resetting when collecting orbs or flying through mending spores
[*] Fixed that shield reset when docking while Tides of Siren’s Sea 3 set bonus was active
[*] Fixed problems with Perfect Hatred and The Scourge when they were not active while entering a location
[*] Fixed Ancient lens sometimes starting to rotate wildly while aiming
[*] Fixed an issue which caused NPCs to jump out immediately at the beginning of a location (fixes problem with missing Ancient Wardens in “Bodyguard” Rift Boss modifier)
[*] Fixed ability to "roll away" attribute amplification by the catalyst when re-rolling attributes
[*] Fixed a rare blocker in “The Emissary” mission in which it was somehow possible to undock from the corvette without the game noticing
[*] Fixed an issue that could prevent the start of a follow-up Dreadnought mission
[*] Fixed a rare case in which it was impossible to finish “Risky Business” mission
[*] Fixed that players were able leave mission are during “Demolition Bot” mission
[*] Fixed that Lumen artifacts were caused by ship exhaust effects
[*] Fixed wrong size of Inferno muzzle effect
[*] Fixed that Last Rites buff reset when player turrets missed shots
[*] Fixed that Pigeons Stare did not always recharge energy correctly
[*] [WinGDK, XSX|S] Fixed a crash when starting the game while xbox-app was disconnected from the internet.
[*] [Windows: Steam, GOG, WinGDK] Fixed a crash when entering a Leviathan, running AMD GPUs
[*] [Windows: Steam, GOG, WinGDK] Implemented mitigations for a crash on game startup when running FSR3 on Dx12 (much less likely now, but may still occur)
[*] [Windows: Steam, GOG, WinGDK] Fixed that XeSS version was misreported as 1.4 (Unreal Engine Plugin version), actual version (XeSS library version) is 1.3.0
[/list]
With this patch released, the majority of our team is turning their attention to what comes next. We’ll have more to share in the new year, but for now, tune into our bi-weekly streams for fun, Dev Q&A, community recognition, and behind-the-scenes deep dives.
Lee and your ROCKFISH Games team