[img]https://clan.cloudflare.steamstatic.com/images//35665597/b2cdc5b01122e83eee77458fbd21d8a32031e118.png[/img] Greetings, Pilots! As the team works towards our summer console release, we’ll be releasing a small number of updates to the PC version to help keep parity between builds. Today’s update brings a few asked-for features, and a small number of bug fixes. [h2]Legendary Slot Changes[/h2] With today’s update, players can now equip two Legendary pieces of gear on all ships, not just ones of Tier 4 quality. The number of Legendaries that can be equipped has been a hotly-debated topic over the last few weeks. Balance remains a top of mind issue as our gameplay and design team continues to work on more items for future updates, and while this isn’t the ideal improvement for some, it’s a step towards compromise. We’ve also changed the name of "Cassiel's Protection" to "Castiel's Protection" by request of the Kickstarter backer who created it. [h2]Radio Chatter[/h2] Experienced pilots may notice new radio chatter added to EVERSPACE 2, filling the void (of space) as it were in a variety of traffic-heavy spaceports. Our goal here is to bring a little more life to some areas by conveying the hustle and bustle of busy space cities and settlements. To be completely transparent as it’s a hot topic, these new snippets were partially created using AI tools. The scripts were written by our designers and created using AI-altered speech samples from team members. This is an experiment on our part to see how content created this way meshes with our world. While we think these kinds of tools are interesting as far as supporting creative efforts, they will not replace the work of writers, artists, and voice actors in a meaningful way on our games. [h2]Paving the Way Boss Fight[/h2] We noticed that even very experienced pilots, such as CohhCarnage, had some difficulties in this boss fight, which can lead to unnecessary frustration, especially on the highest difficulty level. We've made adjustments to the sniper turrets by disabling them in the first phase of the fight and slowing down their targeting a bit in the second phase, so it's now easier to dodge shots. As a result, even on the highest difficulty level and with a slow ship, the fight no longer feels unfair. [h2]Changelog - 1.0.34616[/h2] Please note, if you encounter any crashes after installation of this patch, these are very likely due to a download/update problem. If the crash message includes the text "Retry was NOT successful", then this is a clear indication for this. Luckily, this can easily be fixed using the Steam Client's "Verify integrity of game files" functionality. Find out more: [url=https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB]https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB[/url] [b]Features[/b] [list] [*]Added dedicated volume slider for background chatter [*]Added more radio call background chatter [*]Added option to limit maximum frame rate while game is not in focus[/list] [b]Tweaks[/b] [list] [*] All ship tiers are now able to equip two Legendary items [*] Drake Passage boss fight: Removed sniper turrets from first phase and made their shots easier to dodge [*] Changed name of Legendary Item "Cassiel's Protection" to "Castiel's Protection" to comply with backer request [*] Balancing: Reduced Vindicator drone explosion passive radius [*] Integrated community suggestions for translation improvements from Crowdin [*] Replaced two ship passives: [*] Interceptor: "Refund 20% of the used ULT energy after deactivating Weapon Overdrive" → "When flying toward a locked enemy target beyond 1500m range, gain 15% increased speed" [*] Gunship: "50% reduced hull and armor repair costs" → "After 10s of not being hit, gain 2% armor recovery every second, up to half total armor" [*] The "Hard Reset" mode of the EMP Generator can no longer reduce the cooldown below 5s [*] UI: Removed delay when opening pause menu [*] UI: Added new marker to mainframe component in shop of mission 15 for better player guidance [*] UI: Improved some inconsistencies regarding launch button on stations within the customization screen [*] UI: Added commodity demand colorization to items shown in hud message log [*] UI: Improved gamepad navigation with data sub tabs [*] UI: Ship selection on homebase - Added a small input delay to support faster cycling, especially on gamepad, and also removed potential memory issues when spamming the change action [*] UI: Improved unlocking of some story so far entries that might spoil future story development[/list] [b]Bugfixes[/b] [list] [*] Fixed that "unlocking" a locked target did not work anymore (unlocking is done by holding the "lock target" button for about one second when using mouse/kb or double-pressing it when using controller) [*] Fixed ULT charge sometimes not displaying correct value after undocking [*] Fixed Vindicator drone explosion passive not counting as player-instigated damage [*] Fixed Sniper Drone/Turret targeting lasers clipping through geometry [*] Fixed weapon corrosion bonus attribute not working on certain weapon types [*] Fixed wrong damage values being shown in Legendary item descriptions [*] Fixed damage scaling curve of Legendary item effects [*] Fixed ULT behavior when a sequence interrupts them [*] Fixed broken mission state in "Rips in Space" [*] Fixed sequence orientation when flying backwards out of the location boundaries [*] Fixed Vindicator drones being lost after completing a ramen drone job [*] Fixed that autopilot could not be used when using same keybinding for both "interact" and target lock" ("target lock" is an intended hidden action for autopilot) [*] Fixed that "toggle freelook" could not be customized for gamepad controls (note that this is by default a hidden action tied to holding the "switch camera" button) [*] Fixed that in some cases using mouse wheel to scroll did not work in the "missions" screen [*] Fixed ARC-9000 colliding with the player's ship [*] Fixed NPCs killing Ancients counting as player kills [*] Fixed that "x" button icons were shown in cockpit in gamepad mode below devices/consumables icons instead of d-pad icons [*] Fixed missing SFX for some condition fields (e.g. radiation) [*] Fixed explosives damaging the player from too far away [*] Fixed that when undocking too quickly after a repair operation, health value was set to current animation value instead of target value (looked like ship getting damaged after undocking) [*] Fixed an issue where the camera would continue shaking after a sequence had been started [*] Fixed a bug that an empty ship couldn't be sold, claiming that there is no cargo space to transfer [*] UI: Fixed potential memory and rendering order issues when opening pause menu multiple times [*] UI: Fixed some issues regarding device charges when displayed within an inventory slot [*] UI: Fixed multiple smaller issues regarding resource tracking within crafting inventory [*] UI: Fixed multiple smaller issues regarding item shop inventory sorting and scrolling [*] UI: Fixed that MarkAllAsRead action was accidentally shown in Renown DATA sub tab in some cases [*] UI: Fixed multiple issues regarding mastery preview of devices [*] UI: Fixed experience bar glitch when opening menu after level up [*] UI: Fixed multiple issues regarding ship dealer stats and actions [*] UI: Fixed that sometimes container items were not shown in hud message log [*] UI: Fixed that auto sorting wasn't turned off after dismantling when using keyboard [*] UI: Removed multiple exploits regarding dragging and dropping of items across menu tab [*] UI: Fixed some refresh issues of location info widgets within the map tab [*] UI: Fixed that scrolling with gamepad in settings was partly broken due to inactive difficulty button [*] UI: Fixed that the gamepad controls overview options Right/Left-handed and Inverted/Not Inverted Pitch were labelled incorrectly[/list] Have fun with double-legendary builds for all ships and the other improvements! Lee & your dedicated ROCKFISH Games team 🚀💥🙌