Patch Notes - 0.10.30179 (Hotfix) - Changelog
Author: ROCKFISH Games,
published 2 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//35665597/d9ec9d463fbfa82b4ab8e48aa77a5628bd2e2be5.jpg[/img]
Hey pilots,
Thanks for all your feedback on the big content [i]Ancient Rifts[/i] update [url=https://store.steampowered.com/news/app/1128920/view/3479622095817450564?l=english](0.10.30110)[/url] that dropped about a week ago. Overall, the response from the community was very positive, but a few issues did slip through the cracks. To get those kinks ironed out, our team has been working hard to deliver this hotfix with the changes below swiftly:
[b]Tweaks[/b]
[list]
[*]Balancing: Increased hull HP scaling from ship tier
[*]Balancing: Reduced "Devotion" fire rate
[*]Balancing: Reduced "Bob" respawn delay
[*]Balancing: Reduced "Omni Manus" kinetic damage but increased energy damage
[*]Balancing: Increased loot quantity in Ancient Rifts at lower Lunacy levels
[*]Balancing: Increased loot quality in Ancient Rifts
[*]Balancing: Increased Resolve recharge from enemy kills, even more so for tougher enemies
[*]Tears of the Mad are now automatically collected in Ancient Rifts
[*]Allow using Tears of the Mad to guarantee legendary rewards from Ancient Rifts at Lunacy 0 and 50
[*]Rare items will now always have 2 bonus attributes instead of 1 or 2
[*]Improved performance in Ancient Rifts
[*]UI: Racing stats are now hidden until the first race was completed (community suggestion)
[*]Integrated a bunch of dialog translations for all languages
[/list]
[b]Bugfixes[/b]
[list]
[*]Fixed that ingame menu was leaking memory when visible
[*]Fixed potential memory leak in item shop when switching from grid to list view
[*]Fixed periodic performance hitches related to "new" indicator animations (removed animation for now)
[*]Fixed that after selecting "show on map" on job board you were not sent back to the job board when pressing "back"
[*]Fixed that job offers and random events were created above max level
[*]Fixed that rift pull-in at the end of an Ancient Rift sometimes gets skipped
[*]Fixed dialog when following armored drone in Union Bridge still playing when drone is already destroyed
[*]Fixed that armor was not repaired after destroying an enemy in Ancient Rifts
[*]Fixed that camera was clipping through drone mesh for remotely steered drones when switching to first person camera
[*]Fixed rotation slowdown of Ancient Lenses when grabbed for the first time
[*]Fixed invisible landscape collision in Vesna Mining Colony and built a new light map
[*]Fixed bomb drone underwater behaviour causing a blocker in Side Mission "Gang Wars II"
[*]Prevent Vindicator drones during side mission "Detoxification" from attacking Redeemers, potentially blocking the mission
[*]Fixed a missing scan target in the mission log of Side Mission "Parasite II"
[*]Prevent an exploit by not allowing usage of devices during a race countdown anymore
[*]Fixed freeze frame during Ancient Rift portal travel animation
[*]Fixed unintentional variation in weapon energy output on "Nexus Heart"
[*]Fixed Gunship Coil Gun Turret having perfect aim
[*]Fixed incorrectly counted secrets in Drake Passage
[*]UI: Perk indication icon was not showing completable state in case only credits were missing
[/list]
For pilots on Gamepass for PC, this latest build has also been submitted to the Windows Store and is currently in certification. It should go live very soon. šš„š
Donāt stop being awesome, and see you in space!
Michael and your dedicated ROCKFISH Games Team
PS: If you'd like to see a screenshot of yours featured, like the one above by [i]EVERSPACE 2[/i] pilot [i]Kizaw[/i], join our [url=http://discord.gg/rockfishgames]discord[/url] and drop them pretties in the #screenshot channel.