[img]https://clan.cloudflare.steamstatic.com/images//35665597/d9ec9d463fbfa82b4ab8e48aa77a5628bd2e2be5.jpg[/img] Hey pilots, Thanks for all your feedback on the big content [i]Ancient Rifts[/i] update [url=https://store.steampowered.com/news/app/1128920/view/3479622095817450564?l=english](0.10.30110)[/url] that dropped about a week ago. Overall, the response from the community was very positive, but a few issues did slip through the cracks. To get those kinks ironed out, our team has been working hard to deliver this hotfix with the changes below swiftly: [b]Tweaks[/b] [list] [*]Balancing: Increased hull HP scaling from ship tier [*]Balancing: Reduced "Devotion" fire rate [*]Balancing: Reduced "Bob" respawn delay [*]Balancing: Reduced "Omni Manus" kinetic damage but increased energy damage [*]Balancing: Increased loot quantity in Ancient Rifts at lower Lunacy levels [*]Balancing: Increased loot quality in Ancient Rifts [*]Balancing: Increased Resolve recharge from enemy kills, even more so for tougher enemies [*]Tears of the Mad are now automatically collected in Ancient Rifts [*]Allow using Tears of the Mad to guarantee legendary rewards from Ancient Rifts at Lunacy 0 and 50 [*]Rare items will now always have 2 bonus attributes instead of 1 or 2 [*]Improved performance in Ancient Rifts [*]UI: Racing stats are now hidden until the first race was completed (community suggestion) [*]Integrated a bunch of dialog translations for all languages [/list] [b]Bugfixes[/b] [list] [*]Fixed that ingame menu was leaking memory when visible [*]Fixed potential memory leak in item shop when switching from grid to list view [*]Fixed periodic performance hitches related to "new" indicator animations (removed animation for now) [*]Fixed that after selecting "show on map" on job board you were not sent back to the job board when pressing "back" [*]Fixed that job offers and random events were created above max level [*]Fixed that rift pull-in at the end of an Ancient Rift sometimes gets skipped [*]Fixed dialog when following armored drone in Union Bridge still playing when drone is already destroyed [*]Fixed that armor was not repaired after destroying an enemy in Ancient Rifts [*]Fixed that camera was clipping through drone mesh for remotely steered drones when switching to first person camera [*]Fixed rotation slowdown of Ancient Lenses when grabbed for the first time [*]Fixed invisible landscape collision in Vesna Mining Colony and built a new light map [*]Fixed bomb drone underwater behaviour causing a blocker in Side Mission "Gang Wars II" [*]Prevent Vindicator drones during side mission "Detoxification" from attacking Redeemers, potentially blocking the mission [*]Fixed a missing scan target in the mission log of Side Mission "Parasite II" [*]Prevent an exploit by not allowing usage of devices during a race countdown anymore [*]Fixed freeze frame during Ancient Rift portal travel animation [*]Fixed unintentional variation in weapon energy output on "Nexus Heart" [*]Fixed Gunship Coil Gun Turret having perfect aim [*]Fixed incorrectly counted secrets in Drake Passage [*]UI: Perk indication icon was not showing completable state in case only credits were missing [/list] For pilots on Gamepass for PC, this latest build has also been submitted to the Windows Store and is currently in certification. It should go live very soon. šŸš€šŸ’„šŸ™Œ Donā€™t stop being awesome, and see you in space! Michael and your dedicated ROCKFISH Games Team PS: If you'd like to see a screenshot of yours featured, like the one above by [i]EVERSPACE 2[/i] pilot [i]Kizaw[/i], join our [url=http://discord.gg/rockfishgames]discord[/url] and drop them pretties in the #screenshot channel.