Thank you for your patience, Coaches! The New Hero Felyn Joins the Battle Now!
Author: moto,
published 4 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//39512508/fb8e163bd17e25362b164e972e6a2ee621b8f8bf.png[/img]
[h3]Hero Name: Felyn
Hero Type: Marksman/Hybrid/Ranged
Available Lanes: Top Lane/Bottom Lane[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//39512508/a66814079d372d589330a4e6347c28de16cb508f.png[/img]
-increases Energy to improve Energy Level, dealing more damage.
-When Energy reaches 7 or above, improves 1 Energy Level and spawns 1 copy of to the hand, then removes all Energy.
[img]https://clan.cloudflare.steamstatic.com/images//39512508/353d38d7478dcc1271b66b4513f0478b196d61c6.png[/img]
-Increase 2 Energy when gaining shield.
-Each attack and harass deals additional 10×Energy Level damage. This damage ignores target's Armor and damage reduction effects.
[img]https://clan.cloudflare.steamstatic.com/images//39512508/dbb2f0300f2e17719fdcde85c6de36d834e5e1d8.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//39512508/ff71199109891fdb9c5a36f64d0079494b8eadee.png[/img]
-Each attack increases 1 Energy.
-Each attack deals additional 10×Energy Level damage. This damage ignores target's Armor and damage reduction effects.
-After the first attack, immediately perform Energy Level additional attacks (max 10 times). These extra attacks prioritize attacking the unit with the highest HP, deal 15% damage, and do not increase Energy.
[h2]Cards:[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//39512508/78bad469a9de57addd904cc7e060d69c65c653a2.png[/img]
[h2]- Excited State:[/h2]
Perform Energy Level (up to 5) Attacks: Deal 15% damage with each attack to a random enemy hero in the same hex.
[img]https://clan.cloudflare.steamstatic.com/images//39512508/e2ea33c403d20ffe81f81692d5f8821905b8caf6.png[/img]
[h2]-Ultimate Charge:[/h2]
Can only be played on a lane.
Push to the hex of enemy turret, then perform Energy Level (up to 10) Attacks: Deal 15% damage with each attack to a random enemy hero in the same hex. then gain 25× level shield.
[img]https://clan.cloudflare.steamstatic.com/images//39512508/93e83ad7a0d59fd7ce8d624b4094d2aaecbfc31b.png[/img]
[h2]- Assault Mode:[/h2]
Gain 25× level shield, then Attack each enemy hero within 1 hex: Increase 1 Energy for each hit.
[img]https://clan.cloudflare.steamstatic.com/images//39512508/8a178d3aab17c8ee7e8ab60f49d0c4f773f4cfd5.png[/img]
[h2]- Transition:[/h2]
Increase 3 Energy and draw 3 cards. [debuff_color]Cannot draw more cards until the end of this Deployment Phase.
Hero Proficiency Effects:
[b]Beginner:[/b] Can use this hero.
[b]Proficient: [/b]Gain an extra 3.75 attack power and 17 health per level.
[b]Veteran:[/b]
Branch 1: Additional 5 damage per level for hero abilities, maximum additional attack times in battle increased by 2.
Increase 1 level at the start of the game.
Branch 2: Additional 5 damage per level for hero abilities, maximum additional attack times in battle increased by 2.
In battle, gain 1 additional kinetic energy each time a shield is obtained.
[b]Master:[/b] Gain an extra 3.75 attack power and 17 health per level.
[b]Expert: [/b]Additional 5 damage per level for hero abilities, maximum additional attack times in battle increased by 2.
In battle, gain an additional shield equal to 10×Felyn's level each time a shield is obtained.
[b]Elite: [/b]Gain an extra 3.75 attack power and 17 health per level.
[b]Grandmaster:[/b]
Branch 1: Additional 5 damage per level for hero abilities, maximum additional attack times in battle increased by 1.
Gain 1 kinetic energy when participating in a kill (after returning to battle).
Branch 2: Additional 5 damage per level for hero abilities, maximum additional attack times in battle increased by 1.
Increase 1 level at the start of the game.
[img]https://clan.cloudflare.steamstatic.com/images//39512508/723caffcabf69fd345c463901dae5a0950e2eda0.gif[/img]