Hello, everyone! This is Asteroid Studio. It's been a few days since the launch of "Esports Godfather: Origin " Thank you all for playing! We've received a lot of feedback from players. Here, we'll address some of the recent and frequently asked questions. Q: Heroes not grouping up when pushing high ground (referring to a team gathering under the turret of the opposing team's high ground after establishing an advantage, preparing to attack the enemy high ground) and the confusing AI simulation of heroes. A: In the official version, we might introduce a card to represent this mechanism: when one team's inner turret is destroyed, both sides receive a card (tentatively named "Assemble") that gathers all heroes on this lane. This mechanism will be a customizable option, allowing players to decide whether to enable it. If you have ideas or suggestions regarding the issue of inner turret destruction, please feel free to contact us. We are excited to collaborate with players to create a better gaming experience. Q: Confusion about participating in Dragon teamfights. A: Considering the tempo of the game and the learning curve, we designed the current Dragon teamfight rules as a simplified and mandatory team fight. In the official version, we will provide customizable options related to Dragon teamfight, allowing players to customize certain aspects (e.g., choosing to avoid fights and release the dragon). In reality, both this question and the previous one involve the "conflict between seriousness and gameplay." It's a balancing act, and we're open to discussions with players. Q: Issues with ban slots, a limited number of heroes, and low difficulty. A: The hero pool hasn't been fully unlocked yet. We have already made 50+ heroes with diverse abilities, and they will be gradually introduced in the upcoming official version. (Ban slots will also increase to five for each side as the game progresses.) To help players unfamiliar with the game, we intentionally lowered the difficulty in the current version. However, based on our internal testing, we believe Ban-Pick in the League 2 is challenging enough. Q: Balance issues with certain overpowered heroes. A: The current version is part of our anticipated iterative process. Each season's start will bring a set of rhythm changes affecting resource team fights' timing and rewards. Additionally, there will be rule changes, such as earning 20 gold for the hero when playing a card. We aim to alter game balance through the combined impact of both. Our current philosophy is to avoid having a hero be too weak in most versions or overly dominant in the majority of versions. If you're interested in version rules, you can join our QQ group for more information. We are planning to launch playtest including League 2 next month. Keep an eye on the official store page for Esport Godfather, add it to your wishlist: https://store.steampowered.com/app/1278540?snr=5000_5100___primarylinks Q: Optimization issues causing lag during gameplay. A: Our sincere apologies! I've pushed the development team to work tirelessly on optimization, and upcoming versions will undoubtedly offer a better experience! Q: Issues with the systems, including cultivation, skills, and equipment. A: This is a trial version, and many features are yet to be implemented. As you explore the game, you'll discover systems such as equipment, routine traits, skills, etc., which will be fully revealed in the official version! Q: Game has many bugs. A: We appreciate all the bug reports we receive daily. Our programmers are working tirelessly to fix them (o(╥﹏╥)o). However, the bug information we currently have might not be sufficient for the programmers to identify the issues. If you encounter bugs, please send us the information as it greatly helps in troubleshooting! Q: Music and sound effects issues. A: We apologize for the unfinished music and sound effects. Due to our status as an independent studio with limited manpower, we currently don't have a dedicated person for this. We will strive to complete and enhance the audio aspects in future versions. Additionally, we recognize our limitations and welcome discussions with capable individuals. We are very eager to collaborate with you! Q: Character portrait issues. A: We've recently received a lot of criticism regarding character portraits. We sincerely apologize for this. Currently, we're in a challenging situation. As the studio has developed, we only have one full-time artist responsible for UI, hero models, character portraits, and more. Given the current circumstances, the final result might not be ideal without using tools. We're actively seeking solutions. Q: Lack of a proper beginner's guide. A: We apologize for the insufficient tutorial. Many players have been confused about the game rules. You can click the button in the lower left corner during a match or press the TAB key, where you'll find a rule reference detailing the game's mechanics. Q: The coach's notebook is empty. A: That's correct. Our idea is that since each player's understanding of the game varies, we want players to gradually develop their own understanding through version changes. The coach's notebook will become a helpful tool in future matches. We will continue to improve the coach's notebook in future versions and introduce features such as one-click import and export in the official version. If you strongly resist using the coach's notebook, don't worry. In the official version, the coach's notebook is not a mandatory option, and we'll include it in the custom options so you can disable it! Q: Dislike for the team fight format. A: We've criticized the producer severely based on your feedback and subjected him to punishments! We hope his personal preferences won't affect your gaming experience. Here are the producer's own words: "The current team fight is not perfect in my plan. It's a system that can be expanded. If time permits us to continue developing more content, we will introduce mechanisms to complete it. We sincerely apologize for the inconvenience caused by the current version." These are our consolidated answers and explanations for the recent feedback on our game. Thank you for your support. We hope you enjoy the game, and if you have any questions, feel free to communicate with us. We'll respond promptly! The upcoming content is also in production. Our discord: https://discord.com/channels/1185507435838980207/