Hello coaches, I'm Moto, the game designer from Asteroid Game Studio. I wonder how everyone has been enjoying our latest trial version during this period? Are you satisfied with the content of the postseason? This limited-time test will end at 11:00 PM Beijing time on April 3, 2024. That means we expect to conclude this limited-time test tonight at 11:00 PM. Thank you all for your active participation! During this week-long test, we've received a lot of feedback from everyone as well as some bug submissions. At the same time, I've also received a lot of feedback regarding the text, including issues such as comments during MVP selection sometimes not matching the actual game situation and too few daily events for clubs. Please rest assured, we have adjusted the filtering mechanism for MVP comments to strive to make the comments after each game as close to everyone's real game situation as possible. At the same time, I have been working hard to write and produce events, currently at a rate of 8-10 events per day. According to our expectations, there will be corresponding independent events during different periods of the game. This includes independent derivative events for each player, regular daily events for clubs, etc., all of which are currently in the writing and production stage. For example, we will design a special event for each player based on their development characteristics, and trigger sponsor events after achieving certain hidden conditions during the regular season. In addition to these independent events, we have also produced a large number of club daily events to meet everyone's need for buffering and rest during the game intervals. In these events, depending on the coach's different choices, it is possible to receive different rewards such as club points and player ability experience points. Of course, there will also be some purely fun events. I will try my best to make these events more interesting, rather than simply increasing the mouse wear of the coaches, hoping not to embarrass the coaches when the time comes. Furthermore, including the interview section we are working on (not yet disclosed), the transfer period (including player market, rookie draft, youth training camp), and the system of creating players freely have also entered the production process. For specific information, you can refer to our announcement on March 25 or join our discord and X for details. Discord: https://discord.com/invite/Wpf6y7kFjp Twitter (X) https://twitter.com/1000_Water_ Finally, this limited-time test is the final test. Before the official release of the game on May 24th, we will not conduct any public tests. At the same time, our studio will also enter the final closed development stage of "Esports Godfather". We expect to complete all the above systems in April and enter the internal cycle testing and optimization stage in May to avoid bugs and other issues that may trouble everyone as much as possible. Last but not least, thank you again for your support and participation in our game testing. Your feedback is crucial to us, enabling us to continuously improve the gaming experience and make "Esports Godfather" better. See you all on May 24th.