Mouse support, improved controls + UI (v0.21.0)
Author: urbanmotmot,
published 3 months ago,
[h1]Controls[/h1][list][*]Added support for playing with a mouse.[/*][*]Added a brief controls onboarding questionnaire to help set up new players with a default control layout that fits their playstyle.[/*][*][b]Changed the default keyboard controls based on player feedback. Note that this may mess up your existing keyboard binds and profiles. Please ensure they are correct and re-save any profiles. for the inconvenience![/b][/*][/list][h1]UI/UX[/h1][list][*]Redesigned loadout menus to be less overwhelming.[/*][*]Altered UI to be easier to navigate with mouse.[/*][*]Secondary menu selection (used to change color palettes) is now bound to [e]/grab instead of [j]/jump.[/*][*]To reduce new player confusion, Enter (in addition to Space) can now be used to select menu items. Control now acts as a "start" button for keyboard users.[/*][*]Replaced various floating UI prompts with new menu items to reduce clutter.[/*][/list][h1]Gameplay[/h1][list][*]When tap jump is on it is now possible to perform upward light and strong attacks out of jump squat.[/*][*]Added a 2-frame leniency window for directional light and strong attacks in cases where the direction is pressed after the attack input.[/*][*]It is now possible to wall jump with tap jump.[/*][*]Tap-jumped air jumps are now delayed by 3 frames to allow players to perform upward aerial attacks without jumping.[/*][/list]
[i]These changes should make tap jump much more usable. It should now be much easier to perform upward light, strong, aerial, and special (gadget) attacks without accidentally jumping.[/i]
[h1]Tutorial[/h1][list][*]Tweaked tutorial to better accommodate tap jump users.[/*][/list][h1]Bugs[/h1][list][*]Fixed bug where game would crash when joining a quickplay match directly from watching a replay.[/*][*]Fixed bug where progress could not be made in the Directional Influence tutorial.[/*][/list]
[i]I'm aware of a bug that sometimes causes replays of online matches to desync. Still looking into this.[/i]
Note that several other minor patches were released over the past couple weeks. I don't typically post patch notes for those here as Steam announcements as I don't want to spam people who are following this game, but anything major I'll make sure to post here and you can read the full patch notes in-game!