Early Access Launch - Story Mode + Dash Attacks (v0.20.0)
Author: urbanmotmot,
published 3 months ago,
[h3]Steam Early Access[/h3] [list] [*]Counterpick Labs is now out (for free) on Steam Early Access! The web and Steam versions of the game remain equivalent, with cross-play, cross-progression, and account linking.[/*] [*]The banana stand is now open on Steam and has been re-opened on web. Thanks for your support![/*] [/list] [h3]Story Missions[/h3] [list] [*]Added a new single player mode: [b]Story Missions[/b]. Learn about Jim and his fellow interns in the first three missions of Season 1: [b]Intern Drama[/b]. New Story Missions will be released periodically.[/*] [*]As with all offline modes, you can play Story Missions while queueing for quickplay.[/*] [/list] [h3]Dash Attacks[/h3] [list] [*]Added [b]dash attacks[/b] for all primary weapons. [/*] [*]With [b]auto dash attack[/b] turned on, input a dash attack by pressing light attack while running. You can disable auto dash attacks in the controls menu.[/*] [*]You can also dash attack by pressing any two attack buttons (light attack, strong attack, grab) simultaneously.[/*] [/list] [h3]UI/UX[/h3] [list] [*]Added a Roadmap under Main Menu > Extras.[/*] [*]Reorganized menu structure to hopefully be less overwhelming for new players.[/*] [*]In modes where players have infinite lives, added a new infinite hearts icon (previously 3 hearts were shown).[/*] [*]Added a "quit" button to main menu for Steam version.[/*] [/list] [h3]General Gameplay[/h3] [list] [*]Slightly increased overall knockback. Knockback from most attacks is now slightly higher at the start of the knockback trajectory. This is intended to give hits more impact and make knockback feel less floaty. [/*] [*]Slightly to moderately increased base knockback of most tilt attacks (directional light attacks).[/*] [/list] [h3]Balance[/h3] [h3]Televisioin[/h3] [list] [*]Instant transmission (teleport) no longer inflicts self damage.[/*] [/list] [h3]Space Suit[/h3] [list] [*]Slightly increased fall speed.[/*] [/list] [h3]Skelebob[/h3] [list] [*]Slightly increased fall speed and ground speed.[/*] [*](Visual only) Made Skelebob shorter.[/*] [*]Slightly reduced jump height.[/*] [/list] [h3]Oleg[/h3] [list] [*]Slightly increased fall speed.[/*] [/list] [h3]Warp mine[/h3] [list] [*]Self-detonate no longer sends you into knockdown/tumble and has set endlag regardless of percent. Distance knocked back still scales with percent.[/*] [/list] [h3]Chakram[/h3] [list] [*]Increased base knockback of down light, forward light (close hitbox only) and forward air (close hitbox only).[/*] [*]Forward light: Reduced endlag by 3f.[/*] [*]Up air: slightly decreased knockback scaling.[/*] [/list] [h3]Cannon[/h3] [list] [*]Increased base knockback of forward light.[/*] [*]Forward and up strong: Reduced start and end lag by 1f, and slightly decreased size of uncharged hurtbox.[/*] [*]Down strong: Reduced start lag by 1f.[/*] [*]Up air: Reduced start lag by 1f.[/*] [*]Forward air: First and second hitboxes are lower. This is intended to reduce instances of whiffing slightly over your opponent's head.[/*] [/list] [h3]Pincers[/h3] [list] [*]Increased base knock back of forward light, down light, up light, and forward air.[/*] [*]Forward strong: Reduced end lag by 2f.[/*] [/list] [h3]Quad Staff[/h3] [list] [*]Increased base knockback of up light, forward light, down light.[/*] [*]Up light: Slightly reduced range and reduced end lag by 3 frames.[/*] [*]Forward strong: Increased endlag by 2 frames.[/*] [/list] [h3]Performance[/h3] [list] [*]Optimized rendering of various graphical elements. This should hopefully address rare crashes experienced by a few individuals.[/*] [/list] [h3]Arena Upgrades[/h3] [list] [*]Removed "Shield Dmg Up", "Reaper" (heal on KO), and "Regenerate" (heal while shielding) from the upgrade pool.[/*] [*]These upgrades consistently felt unimpactful.[/*] [/list] [h3]Bugs[/h3] [list] [*]Fixed bug where it was impossible to interrupt Jet Boot hover with aerial Spiked Fist.[/*] [*]Fixed glitch where attempting to input a shield drop with a gadget input while not on a platform would cause you to momentarily drop your shield.[/*] [*]Freezing Grease: fixed glitch where oleg wouldn't get unfrozen properly if frozen while charging a strong attack with super armor.[/*] [*]Fixed UI bug where arrows were sometimes difficult to click on horizontal value selector menu items.[/*] [/list]
[i]I planned to have a new gear piece and new cosmetics ready for this patch, but unfortunately adding the new single player mode took much longer than anticipated. I'll work on this next! And now that the structure's in place, future missions will be easier to add. Thanks for you patience.[/i]