Art Enhancements (0.24.0)
Author: urbanmotmot,
published 1 month ago,
[img]https://clan.cloudflare.steamstatic.com/images//44893435/56b7435b360a4c9981742b49d174931fa7d077f3.png[/img]
[h1]Art[/h1] [list] [*]Added shading to the majority of character sprites. This includes gear pieces, respawn platforms, and avatar faces.[/*] [*]Redrew and added depth to stage tiles to give them a 3-dimensional appearance.[/*] [*]Tweaked a few animations, including some Flame Cannon animations and Chakram back aerial attack.[/*] [*]Re-drew Oleg. His eyes and mouth are now subtley animated during certain actions to give him a more lively feel.[/*] [/list] [h1]Cosmetics[/h1] [list] [*]Added shield skins. Currently there are two: Beach Ball and Smiley, each with their own set of unlockable color palettes.[/*] [/list] [h1]Flame Cannon[/h1] [list] [*]Neutral Air: Added 5 frames of aerial endlag. (Its abnormally low aerial endlag was something of an oversight).[/*] [*]Neutral Air: Increased size of strong hitbox relative to the weak hitbox. [/*] [/list] [h1]Bugs[/h1] [list] [*]Fixed bug where shield break hitstun was reduced when a player's shield was broken immediately after performing a self-detonate with warp mine.[/*] [/list]
[img]https://clan.cloudflare.steamstatic.com/images//44893435/e81d7e0ba3719a27ccbd3e61d3e7effa6a8a3332.png[/img]