[img]https://clan.cloudflare.steamstatic.com/images//35404032/9b622cefd9005f2b5f3328d19a52e850ffd09f1d.png[/img] In the last two dev-logs we’ve been talking a lot about our approach to environments and re-creating the historical locations within our game. However the fact is that what we’re building here is not merely an interactive tour guide through the 1986, disaster-struck Zone around the CNPP. On the contrary - what we are aiming for is mechanic-driven experience with as great of a depth to gameplay as possible. In some of our initial dev-logs we’ve already mentioned our design approach to radiation, character stats and inventory system. Now we’d like to shed some light on how it will all work in practice by providing insight to some of the item categories which you’ll have at your disposal when venturing through our locales. This time we’re gonna be looking at items which you’ll be able to use to make around radiation-contaminated areas and help to cleanse them of the deadly poison. The first tool is a heavy DP-3B dosimeter. Unlike the standard dosimeter that you can equip to permanently stick on your shoulder - the DP-3B unit is able to provide you with an early warning of radiation conditions before you enter a certain room or walk into a certain zone. This is because of the probe you can see in characters right hand - it has a range of 2 meters (which is upgradable) - so whatever lies ahead you’ll get a proper warning. It takes into account player’s protection too - so maybe you’ll be able to just manage. [previewyoutube=Ql8-cPoCVZ8;full][/previewyoutube] The second tool we’d like to present is the MS-86C mechanical brush. It’s an experimental model - created specifically for the Chernobyl liquidation action and provided to only selected, special liquidator units. As part of such a team you have it at your disposal. The brush has specifically shaped bristles made of high quality polymers which on one hand are very stiff and thus effective in removing contaminated residue from almost all flat surfaces imaginable (while reducing the dusting to the surroundings). While on the other hand it is durable and sealed will not break or its electrical engine seize even during prolonged usage periods. Just remember to clean it with included sponge regularly! [previewyoutube=gZrGVrMFiCw;full][/previewyoutube] The third tool which we are presenting today is a standard-issue shovel - as simple and crudely soviet as it gets. Do not be mistaken though - in proper hands it is essential for any sort of cleaning operation within the Zone. Be it moving around irradiated pieces of reactor or equipment or digging up the hole to ditch them in - few other things come more handy. [img]https://clan.cloudflare.steamstatic.com/images//35404032/cedcb3124d495c65bd44b58c9a9b8ee089580cb8.jpg[/img] That’s of course only a small glimpse into our item roster and please know that there is much more into the radiation cleaning system, which is at the core of our game. Can you think of any other tools there might be (or even you’d like to see) that a liquidator could find the most handy in those hazardous environments? Let us know in the comments. OK - that’s all for today - as you can see, even when talking about gameplay we couldn’t resist to not show you some of the additional enviros that we’ve been working on. Hope you enjoyed this dev-log and - if so - please support us by adding our game to wishlist and telling your friends about it. Wish you all the best! CLS Team [url=https://discord.gg/wvDMppM][img]https://clan.cloudflare.steamstatic.com/images//35404032/3275740acc70c627275e89ee73f2cec9575f4e27.png[/img][/url] https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/