Devlog #46 "Devil is in the details..."
Author: LMG_Radek,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//35404032/9b622cefd9005f2b5f3328d19a52e850ffd09f1d.png[/img]
[h1]Locations and environments... those are grand but they wouldn't be enough without details that bring them alive![/h1]
Once upon a time we were happy to showcase some of the models for the game we worked on really hard - this time we're revisiting that idea and want to let you see some of the objects you might come across during your ventures in the world of the game. Those are the props and elements of the environment that likely will catch your eye and we know that without them all and any location would feel empty and lonely. And not in the way we aim for.
[img]https://clan.cloudflare.steamstatic.com/images//35404032/4a18074ddc7aecdea1dcad584d001c508d0eddd1.jpg[/img]
Not all of the objects will be in perfect condition. During your exploration you will likely find similar constructs or electric devices however in different condition. Some might be faulty, some completely broken however sometimes you might be lucky enough to find it in (almost) perfect condition. Some of those objects - as you've definitely been able to notice in the demo - will be interactive, some simply an inactive equipment or installation. We will, however, make sure that all of them look great.
[img]https://clan.cloudflare.steamstatic.com/images//35404032/99198cd42d695856f48760ed0d2f3775a15b77ee.jpg[/img]
While designing such objects we often ask ourselves a question - would it make sense for that object to be here? While we might tackle the topic of objects' history in a different devlog (and wonder whether that particular syringe should be here or perhaps in a different place?) we internally always ponder hard on such topics. It is actually quite fun and makes our creative process so much more interesting.
[img]https://clan.cloudflare.steamstatic.com/images//35404032/0f29c95b6cc0d544af54640f8e947664b8eb2063.jpg[/img]
As we talk about items and objects we definitely need to ask you - what is one object that definitely should be somewhere in the NPP? What is something that you cannot imagine this particular place without? Let us know in the comments!
[i]Thank you for tuning in with us this week - see you next time![/i]
Kind regards,
Chernobyl Liquidators Simulator Team
[url=https://discord.gg/wvDMppM][img]https://clan.cloudflare.steamstatic.com/images//35404032/3275740acc70c627275e89ee73f2cec9575f4e27.png[/img][/url]
https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/