Devlog #45 "On your way into unknown..."
Author: LMG_Radek,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//35404032/9b622cefd9005f2b5f3328d19a52e850ffd09f1d.png[/img]
[h1]As you often ask about the scope of our game we wanted to share with you some of the locations we're working on![/h1]
Last time we talked about exploration and we're more than happy to say that you will have a lot to explore. However we do not want to simply create empty fields and we're doing our best to make sure that each of the locations offer something unique - whether in terms of gameplay, features or atmosphere of the place. We do try to be very thorough when creating places you will have the chance to visit in our game - after all we know that every player love to walk around the given place, especially so in a game dealing with such a particular topic as Chernobyl Liquidators Simulator.
[img]https://clan.cloudflare.steamstatic.com/images//35404032/52fb523883f1cc5a8785b1a3b0ae619f2bbd6aa3.jpg[/img]
Take a look at the picture above - we're happy to share it with you to let you know how we approach our design tasks. It's not a matter of simply creating a room and filling it with objects, oh no! We think about things such as cable placement, pipes locations, walls and corridors, the distance between particular objects and, well, the objects themselves! They all have their spot in our plans and that particular spot is not random but thought out and often lively discussed within the team. We even discuss things as colours of the walls or how much of the fluid should be leaked from the barrel laying in a particular location.
[img]https://clan.cloudflare.steamstatic.com/images//35404032/416dd9a5f04d5c16228fed7dbd503a7ab859d15c.png[/img]
While technical art does have a certain "coolness" to it we are also well aware that we have to properly select colours for our locations and then make them feel alive. What you can see on the screen is one of the locations you will be able to visit. It is still a concept art for now, however we work on the locations available in game by relying on such and similar art designs. It's important that they properly exude the feeling of the area that is why we spare no efforts to make sure they look great.
By the way - what do you think is the location presented on the images above? It's a secret for now but we're wondering if you can guess...?
[i]Thank you for tuning in with us this week - see you next time![/i]
Kind regards,
Chernobyl Liquidators Simulator Team
[url=https://discord.gg/wvDMppM][img]https://clan.cloudflare.steamstatic.com/images//35404032/3275740acc70c627275e89ee73f2cec9575f4e27.png[/img][/url]
https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/