Devlog #47 "Radio Broadcast starts now!"
Author: LMG_Radek,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//35404032/9b622cefd9005f2b5f3328d19a52e850ffd09f1d.png[/img]
[h1]As we focus on realistic details that build and enhance the world of the game we come to the topic of the radio with some more details![/h1]
We've mentioned the radio and the fact that it's interactable in one of the previous devlogs and we've received some information that not all of you did notice that you can actually play with it a little. As that is the case we'd love to let you know a bit more about it - starting with its location! Do you remember the elevator shaft that you had to navigate through in order to progress through the maze that collapsed NPP building has became? Just a bit before your reach the elevator - there it is! On a simple table, among some other objects and everyday use things, right next to one of the notes that you might have been collecting throughout your playthrough - our radio awaits your fiddling!
[img]https://clan.cloudflare.steamstatic.com/images//35404032/762c9cb1621248bdb484751b57641d372ec9ddb9.gif[/img]
As with all of the radios you might want to check through different frequencies in search of something interesting. We assure you that you will be able to find something curious but we also understand that you might have played through the demo several times by now. As that is the case we would also like to offer you a little sneak-peek into what our radio will have to offer. Keep in mind that what you'll hear in the track below is a mix of different channels and samples from particular frequencies. As we work on the game the number of channels you might be able to tune in might grow!
[previewyoutube=QaeykEANxNg;full][previewyoutube=UF7IN3ANv9g;full][img]https://clan.cloudflare.steamstatic.com/images//35404032/99198cd42d695856f48760ed0d2f3775a15b77ee.jpg[/img][/previewyoutube][/previewyoutube]
The atmosphere of the game is something that we're very particular about and even if at the moment radio is not a game-changing feature that will solve a mystery of the tragedy we believe it to be a uniquely important addition to the world of the game. As realistic approach is always in our mind those kind of little details will hopefully be able to create a unique vision of the reality that we're working on in the game and add to the whole experience.
[i]Thank you for tuning in with us this week - see you next time![/i]
Kind regards,
Chernobyl Liquidators Simulator Team
[url=https://discord.gg/wvDMppM][img]https://clan.cloudflare.steamstatic.com/images//35404032/3275740acc70c627275e89ee73f2cec9575f4e27.png[/img][/url]
https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/