Devlog #29 "Liquidation in motions - graphic in actions"
Author: LMG_Radek,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//35404032/9b622cefd9005f2b5f3328d19a52e850ffd09f1d.png[/img]
[h1]As we share gameplay screenshots with you we've noticed the distinct lack of images taken during the movement - we want to promptly highlight that right now![/h1]
[img]https://clan.cloudflare.steamstatic.com/images//35404032/7c1f5fb762490efd730912e6a6c93cc5e959a74f.jpg[/img]
After all - during the gameplay you will be almost always moving. Movement is very important for the game and for the particular situation of liquidator controlled by us. In the end - if they are staying in the wrong place... it might end very badly for them. Something as simple as standing in the right place, few meters to the left or right, depending on the location, might change their fate completely. However standing is only one side of this dangerous coin - moving is the other. And graphically we try to explore our options while presenting you the environment to maintain the feeling of urgency. You are in a very dangerous place. You have to act very quickly and you need to be decisive. Graphics in the game will try to uphold that kind of feelings.
[img]https://clan.cloudflare.steamstatic.com/images//35404032/8c05ec256b118a404584e418d1a7b19c4272f73c.jpg[/img]
Look at the screenshots we've taken to see that for yourself. Swift reactions to the situation that is developing in front of our eyes - retreating when necessary or advancing given the chance to do so - might change the visuals of your whole gameplay and give you chance to act in the best interest of the liquidator you control. While moving you'll be "attacked" by a variety of graphical stimuli. Screen might get a little bit blurred when you suddenly look behind you, fire might blind you unexpectedly or you might get scared and jump when confronted with a sudden collapse of a wall by the side of which you were running.
[img]https://clan.cloudflare.steamstatic.com/images//35404032/ee8cbd05dd72571173497a78b001fbbde6b264c3.jpg[/img]
Look around, think about your next action, undertake only those steps that you are sure about. We know that many of you want to explore the site and check everything you can. We're working very hard to make sure that the sceneries you see will be diversed and interesting. We try to maintain the historic accuracy while arranging the whole experience to fulfill your expectations.
Do keep in mind that rushing blindly in any direction might spell your doom. Barging head-first into collapsed room full of fire might not give you too much time to escape. Not noticing that floor ends abruptly might cause your fall. It's not only about appreciating the hard work of our graphic designers - it's also about playing smart.
[i]Thank you for tuning in this time - take care and see you next time![/i]
Kind regards,
Chernobyl Liquidators Simulator Team
[url=https://discord.gg/wvDMppM][img]https://clan.cloudflare.steamstatic.com/images//35404032/3275740acc70c627275e89ee73f2cec9575f4e27.png[/img][/url]
https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/