Devlog #17 “Story bits”
Author: LMG_Radek,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//35404032/9b622cefd9005f2b5f3328d19a52e850ffd09f1d.png[/img]
Story is an important factor of many games, often deciding about whether a particular production will be successful or not. As that is the case, we believe that Chernobyl Liquidators Simulator would be impossible to create without creating a unique narrative that will encompass the whole game - our players will feel that they are a part of something bigger and mysterious.
[img]https://clan.cloudflare.steamstatic.com/images//35404032/c7bf326c5abde9ddee95f3717d54ba854d0b2f5e.png[/img]
As you will walk through many of our carefully crafted locations you will not only be able to see and experience an environment that will faithfully call back to days when the catastrophe happened but also find different objects that will be important for the overarching plot of the game. Some of them will be a little bit vague and you will have to connect the dots to see the bigger picture while others might convey the story points in a clear and concise way.
[img]https://clan.cloudflare.steamstatic.com/images//35404032/9b9bfc1885d5beb44aa539de98f075381352010f.png[/img]
[i]Some documents might even turn out to be transcripts of discussions between the crew giving you a glimpse into their everyday communication.[/i]
As you might imagine the topic of “why did the catastrophe happen” will be something that we will definitely try to tackle in our storytelling. Your character will be able to find many objects and documents that would lead them to finding an answer for that ultimate question. It will not be easy however - aside from the obvious environmental threats that will sometimes make it difficult to collect the data it is also expected from the player to find multiple files and documents before it will all make sense and create a full image.
[img]https://clan.cloudflare.steamstatic.com/images//35404032/7b92a6f3f07dda4947ca67482f1bff914cd224be.png[/img]
[i]A look into inner workings of high officers... just what is in those documents?[/i]
And that is not all. Just finding those objects will not be the end. After all some of the documentation you might come across will be highly classified and you will have to make some difficult decisions in regards to who will be the one to receive them from your hands…
[i]Expect more about the story in future devlogs![/i]
Kind regards,
Chernobyl Liquidators Simulator Team
[url=https://discord.gg/wvDMppM][img]https://clan.cloudflare.steamstatic.com/images//35404032/3275740acc70c627275e89ee73f2cec9575f4e27.png[/img][/url]
https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/