[img]https://clan.cloudflare.steamstatic.com/images//35404032/9b622cefd9005f2b5f3328d19a52e850ffd09f1d.png[/img] [h2]In this devlog we would love to talk a little about consumables that will be available within the game.[/h2] In the last development log we had the opportunity to address some of your concerns and clear any uncertainties that you might have had after watching our pre-alpha gameplay video. Of course that does not mean that we will not take a chance to answer questions again - quite contrary – [b]we are happy to provide you with a space to maintain constructive dialogue between us and we will definitely create a similar devlog once we gather some more of your great question[/b]. Previously we spent a lot of time talking about game design choices, artistic liberties, graphical inspirations and influences - we even discussed a microwave briefly! This time however we would like to turn to matters more directly related to the gameplay that you will have the opportunity to experience in our game. Similarly as before when we talked about tools that our Liquidators can use during their work (you can read about them [url=https://steamcommunity.com/games/1113010/announcements/detail/2885074013953901361]right here[/url]) this time we would like to let you know a bit about some of the consumables that you will be able to acquire and use in the game. [img]https://clan.cloudflare.steamstatic.com/images//35404032/18b50330e04a3b55de371ea021eea4b5ecf2597c.gif[/img] As you might have already noticed when watching the latest video - our main character had the chance to consume different types of consumables throughout the trailer. Those were not just an eye-candy or carefully crafted idle animations done for the sake of the video – items that we use in the game have a real effect on our character and their well-being. [img]https://clan.cloudflare.steamstatic.com/images//35404032/2fd55acfb3ccde967ad8df421befa25c82930e5f.gif[/img] You will be able to use several types of items in the game that will help you out during hard and difficult times and will make some of the tasks needed to perform in the game a little bit less problematic. Some of the items that you will be able to use in the game will reduce the hunger that our main character will feel throughout his work. Other consumables will make them a little bit more resistant to the radiation so prevalent in the world of the game. You will be able to find items that will boost the speed of the character – including both their walking/running speed but also the quickness of doing particular tasks and endeavours. Items that will increase the overall strength of our character making it easier to use certain objects will also find a place in the game. [img]https://clan.cloudflare.steamstatic.com/images//35404032/be675dae6cff55eeebe6282c2c545092c55f46eb.gif[/img] We have many ideas regarding the possible consumables that can appear in the world of the game so those mentioned above are not rounding up the list. We would like to make sure that you as a player will have many ways to approach difficult situations in the game and those consumable items might become essential in your work as a Liquidator. [img]https://clan.cloudflare.steamstatic.com/images//35404032/562c47e2edc5d522075c7f4bac78fb3efd7219b6.gif[/img] You will be free to use them as you see fit but you will also have to deal with the consequences of their usage. Perhaps it is better to save it for another room you have to go in? Or maybe you simply prefer to not use any consumable items at all and see how far can you get without them? Many possibilities exist and we will be happy to see you check them all. Cheers! Chernobyl Liquidators Simulator Team [url=https://discord.gg/wvDMppM][img]https://clan.cloudflare.steamstatic.com/images//35404032/3275740acc70c627275e89ee73f2cec9575f4e27.png[/img][/url] https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/