Hello people !! We wanted to inform you about what we are working on and our progress, as well as changes incoming! [h1]Endless Waves[/h1] First of all, we started on endless map actively right now. Initial testing is started, we can spawn endless waves, based on a "Pointbuy Difficutly System" with a highly customizable (on our end) spawn system. We are adding necessary back end stuff to it. As beginners, we will use existing maps for Endless mode. Each Scroll will have one endless level for starters. As time progress, we will add custom endless maps. These maps will be a place where you can farm crafting resources indefinitely. You can expect the Endless Wave update soon, with extra goodies, new enemies and new traps. [h1]Crafting System[/h1] It came to our attention that majority of the items in the crafting are still undiscovered by most people, due to RNG. So, we are gonna revamp the crafting system to be more robust. You will be able to choose which type of that recipe you want to craft from the crafting menu. As an example; from the Blast Hammer recipe, you can choose between Blast Hammer, Furnace Hammer and Electric Hammer. We will also add several more randomized properties you can get on your weapons (Extra damage against bleeding targets, Life Steal, effects on reload or charge activation such as temporary shields etc.). We already made progress for the revamp, just making sure it does not break anything existing and preparing necessary UI elements for it. Crafting Revamp will come after Endless Waves update, as soon as possible. [h1]Better Readability[/h1] Speaking of conditions and abilities of the items, we are aware that they are not easy to read and confusing. Getting "Crushing Blow" on your weapon, but not knowing what it does, is frustrating. We already added these abilities into library, but they are obscured for the majority and do not include all the things we have, such as Health Burst. To solve this we will add small info screens near the equipment or in the craft screen. As an example, if you craft a weapon that has crushing blow chance, health burst and stun chance, each of this conditions, how they work and what they do will be given in small info boxes right next to them. We are preparing UI elements for those and will share results as soon as possible. [h1]Synergy Revamp[/h1] As an addition to that, we are gonna revamp some of the synergies and how they work as well. We are aware no-one gets Ice Kills right now (Wet+Chill condition required). These will be more accessible with more synergies introduced and the changes to the current ones right now. UI/UX and Synergy Revamps will roll with Crafting Revamp update. Stay tuned and feel free to add any suggestions you have into the discussions. Have a blasting week! Team Machiavelli