[img]https://clan.cloudflare.steamstatic.com/images//41068993/e44f515fdc67acfcc4bca00e2a8a9f209f0d4f3f.gif[/img] [b]Changes to reduce the difficulty of first 2 levels and improve overall gameplay : [/b] - Fire Level 1 (Blacksmiths' Wing) rearranged the layout to make the choke point of the enemies further away from the exit. - Fire Level 1 (Blacksmiths' Wing) Man Power increased. - Fire level 2 (Magma Reserves) Man Power increased. - Fire Level 1 (Blacksmiths' Wing) number of enemies have been increased, but their spawn rate adjusted. Flawless Victory conditions adjusted accordingly. - Oriental Warrior and Oriental Slinger move speed reduced by %10 (5.5 to 4.95) - Oriental Slinger damage is decreased by 30% (50 to 35) - Enemies can no longer target you when you are jumping or climbing. ( Previously enemies would instantly know where you are going to land as you jump over or climb over obstacles, and would start their attack behaviour before you can react properly.) - Ceiling Dart Trap damage is reduced by 30% (50 to 35) and it's cooldown is reduced by 33% (15 seconds to 10). Ceiling Dart trap cannot hold a wave by its own now, but fires more frequently, thus combined with other traps it kills more enemies than before. [b]Bug Fixes : [/b] - Ghost placement of the traps have been fixed. ( Previously, on rare occasions, when you try to place a trap it would disable the area as if it was placed, but no trap would be placed and no resource would be spent ) - Losing ability to Dodge bug have been fixed. ( Previously, on rare occasions, you would lose your ability to dodge until you get damaged again ) - Being stuck on half movement speed have been fixed. (Previously, on rare occasions, you would stuck at half movement speed after firing ) - Going into negative numbers in Crafting Resources have been fixed. If you are interested about Castle of Alchemists and its development cycle, don' forget to join our [url=https://discord.gg/xJM2D2CRyd]Discord[/url]