NEW UPDATE - TEST YOUR METTLE!
Author: Hal0Badger,
published 1 year ago,
Hello people!
This year we will be attending Gamescom with our game Castle of Alchemists. You can find us at the Hall 10.2 F030 ! And to celebrate that we are releasing a banger [b]soundtrack[/b] and a [b]huge update[/b]to go along with it!
Unleash the Power of Metal at Gamescom with "Castle of Alchemists" Soundtrack Pack! Get ready to rock your gaming world with 16 electrifying metal tracks that'll set the stage for epic battles and adrenaline-pumping action. Dive into the pixelated tough vibe and feel the energy of every riff and rhythm.
And for the patch here are the notes:
[h1]ENDLESS MODE[/h1]
We have brought in the Endless Mode with 3 map, one for each scroll!
These are maps that already exist in the game. As we gather feedback from you people in feature updates Endless Mode maps will be unique.
Each map starts with a set amount of resources. As you survive, you will get a break each 5 waves and a small amount of resource. After awhile, no resources will be given for extra traps, however in endless mode you can sell your traps from full price in any moment.
Goal is not to win but to survive against ever escalating odds.
With endless mode, you can easily farm resources for crafting materials.
[h1]CRAFT REVAMP[/h1]
Previously, from a given recipe, you had a chance to get a different type of the said item, such getting an Electric Hammer from Blast Hammer recipe.
Now with the revamp, you can select which item type you want to craft from that recipe with a button located under the item visual in the crafting menu.
We are aware this makes some items less favourable, such as Explosive Bomb, when you can outright select the better Blinding Bomb version since it is no longer tied to chance. We are working on editing items on a greater depth, and will bring balancing in the upcoming updates.
[h1]QUALITY OF LIFE UPDATES[/h1]
[h2]Small Info Boxes[/h2]
In Craft Menu and Arma Menu, you can see the abilities of your experimental warfare in small info boxes now.
Example: If your hammer has Crushing Blow Chance and Extra Core Capacity, small info boxes will appear on the sides to explain what is Crushing Blow and Core Capacity.
An important note is that this will only work for newly crafted items. Your existing items before this update will not show any info boxes.
You can go into compare mode by holding Alt key on keyboard or L3 key on controller. This is not arranged for a keybinding right now but will be as soon as possible.
[h2]Remaining Enemy Strength[/h2]
There is now an indicator of remaining enemy strength on the right of the screen now. This will bar fill at the beginning of the of the wave and will deplete as you kill enemies. Exact number of enemies will still be unknown.
[h2]Updated Minimap Visuals[/h2]
Enemy spawn points now flash when they enter and exit point flash if they managed to escape.
Bannerman type of enemies have different icons and they flash on minimap as they start casting.
(Check enemy updates below for further details on Bannerman)
[h2]Enemy Health Bars[/h2]
Enemy health bars appear for 1.5 second on enemies when they take damage from Bellator melee or ranged attacks.
We are still working on controller support to give a better reading on enemies health bar without locking.
[h2]Damage Feedback[/h2]
A small visual feedback has been added when Bellator takes damage
[h1]NEW ENEMIES[/h1]
4 new enemies have been added to the Flame group, Armored Elites, Bannerman and a Spellcaster. These new enemies have been added to the existing maps.
Bannerman casting behaviour has been changed. Now as they spawn, after a certain amount of time, they will stop and start casting for around 12 seconds, applying their buff, approximately 10 times.
This means, if unchecked a single banner man can buff almost an entire sub-wave.
Number of Bannerman enemies have been reduced across boards.
[h1]SFX AND MUSIC CHANGES[/h1]
Placement scene now has a subtle soundtrack.
Various SFX has been buffed up to be heard better. Previously, some of the crucial SFX was difficult to hear among all other sounds and music.
[h1]GAMEPLAY CHANGES[/h1]
Repeated application of Chill condition now freezes enemies.
We eagerly await your feedback. We will rebalance and update as quickly as possible from now now, especially on the numerical part of the game.