[h1]Module Evolution Update is coming very soon[/h1] Hey folks! I hope you are enjoying Button Pop so far. Button Pops first major update, the [b]Module Evolution[/b] is right around the corner! It brings a rework of the [b]module page system[/b], [b]10 new modules[/b], and a [b]re-balance[/b] to the enemy's difficulty and experience regarding popping the button/ earning coins. The update is currently in its final test stages and is planned to be released in the [b]coming days[/b] :) [h2]New stuff: [/h2] [h3]Module Tree[/h3] The module system/ pages will be completely rebuilt and presented as a module tree, Split into Defence, Utility, and Attack. All modules will be visible on a single page, making it easier to strategize and mix/match abilities and builds. [img]https://clan.cloudflare.steamstatic.com/images//43771675/73a03fd907b94c5c0e5956d85a1093cfdc553745.jpg[/img] [h3]New Module upgrades[/h3] We can't have a new module tree without some new modules! There will be 9 new modules, spanning from upgrades that boost the efficiency of utilities, to the ability to grab the enemies and crush them before they get away. Check out the full list below: [list] [*][b]Grab[/b] - Grab and hold enemies by clicking on them! Fling them around like grenades. [*][b]Money Grab[/b] - If an enemy dies while grabbed, their money bag will fall out. [*][b]Grab Drain[/b] - While an enemy is grabbed, their health will slowly be drained. [*][b]Blocker [/b]- Place a solid block and change the route of the enemies! [*][b]Auto Pop[/b] - Button will continue to pop at the last Pop per sec rate. If the Button is left Idle for more than 10 seconds, this rate will slowly reduce. [*][b]PPM RPM[/b] - The fire rate of turrets is increased based on the current Pop Per sec. [*][b]Energy Surplus[/b] - When there is a surplus of energy, Coin factories are twice as efficient. [*][b]Share Care[/b] - Placing turrets near Energy Generators decreases the turret's energy use by 20%. Placing turrets near Coin factories increases the turret's coins per kill by 20%. This is indicated by a stroked line linking the turret and utility together. [*][b]Pop Per Kill [/b]- Every kill will Pop the Button (this will affect the pop streak). [*][b]Pop Per Hit[/b] - Every time an enemy takes any damage, the Button will be Popped (this will affect the pop streak). [/list] [h3]Difficulty and balance[/h3] Another thing this update will be addressing is the overall difficulty and balance of the early game. I will continue to monitor and tweak this area, however, I have taken on your feedback and introduced several fixes to ensure Button Pop is more enjoyable, for more players. This will include decreasing the cost to build lower tier turrets/ utilises, lowering the XP required to level up (Button levels 1 -5) and reordering modules to promote automation at an earlier stage and much more! I will have a full break down on these tweaks when the update has been released. Thank you so much for your support over this journey, it's been a wild ride! I hope you enjoy Popping those Buttons, and I'm looking forward to showing off what we have in store next. Thanks again - Mark, Reality Adrift Studio For more info check out our Devlog series and join the Button Army on Discord! Devlog: https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao Discord: [url=https://discord.gg/DfHmP9zyKh]Join the Button army![/url] [img]https://clan.cloudflare.steamstatic.com/images//43771675/7a47f3d2cce39d643d0c0cc3bca027597db25a4e.png[/img]