[h1]Button Pop Patch 1.03[/h1] [h2]Notes:[/h2] [h3]Fixed Bugs - [/h3] [list] [*] Sometimes turrets failed to notice enemies - Fixed [*] Boss moving while "EMPing" - Fixed [*] Full screen could be activated at the wrong resolution - fixed [*] Space bar can now start the waves (Not just clicking on button) [*] Pressing escape while in buttonpedia would pull up the options panel behind the current window - fixed. [*] Audio doubling up on main menu - fixed [/list] [h3]New Features -[/h3] [list] [*] New UI layout. [*] New game timer/ Notification UI, including pre wave guidance on how to start the waves. [*] Coins are now converted to parts at the end of missions. Parts are now used to unlock customisation (also new UI conversion animation at the end of missions). [*] Pop Audio level setting. [*] Turret lock UI. [*] Turret Unlock FX. [*] New Coin Factory tier (LVL 03). [*] New Energy Generator tier (LVL 06). [*] Explosion ballistics: Explosions will now trace out ,reacting to the environment and will not damage enemies/ defences that are behind hard surface environmental objects such as rocks. [*] Enemy ranks have been expanded: Regular and Mini clickers can bring more weapons and armour/ shields to the battle, Increasing there damage, health and armour. [*] New modules such as Auto clicker, laser turrets, shock turrets and damage per click and now available! [*] Additional customisation items (Viewable in demo). [*] Small sections added to the tutorial explaining streaks, turret lock, Settings options and more. [*] All enemies and turrets performance has been revised and improved. Performance overall should be increased! [*] Bodies of fallen Bosses will now feature on the main menu. [*] Pick-a button zoom in and rotate function is now active. [/list] [h3]Balance- [/h3] [list] [*] Turrets react faster [*] Mini and regular clickers have been scaled up slightly (Physical size increase). [*] Wall defences have had there health increase overall. [*] Bolters damage and fire rates have been adjusted to let lower tier enemies survive slightly longer. [/list] [h3]Looking forward - [/h3] [list] [*] Fleshing out information in buttonpedia. [*] Expanding difficulty information (In the mission select window). [*] We are currently working on a persistent progression system, that allows the player earn skill points that can be used to unlock perks to form a "Button Build" that complements an individuals play style. [/list] [h3]More on this soon! [/h3] Thank you for playing the Button Pop Demo, I hope you have enjoyed it! For more info check out our Devlog series and join the Button Army on discord! Devlog: https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao Discord: https://discord.gg/gE4My45FZ3 [img]https://clan.cloudflare.steamstatic.com/images//43771675/eb1f3c00fd89234cdb44f45438c9d67176dc9a9d.png[/img]