[h1]Button Pop Patch 1.02[/h1] [h2]Notes: [/h2] [h3]Fixed Bugs - [/h3] [list] [*] Button pressing should feel smoother and more responsive. [*] Boss could sit still for no reason, fixed. [*] Stuck on infinite loading screen, fixed. [*] Tutorial presentation bugs (Sometimes info bubbles would stick around when they should have been removed). [*] Button would disable when energy hit zero, fixed. [/list] [h3]New Features - [/h3] [list] [*] Upgrade and build info (On hovering a build option Eg. Bolter, two smaller bubble pop up showing the difference in energy and damage after purchase or upgrade. [*] Accessibility Setting (options) - [list] [*] Colour blind options [*] Hold button Toggle (Instead of Key Mashing) [*] Hold Mouse Toggle (Instead of clicking) [/list] [*] Incoming indicator arrows have been moved to the "Incoming stage" and made more visible. [*] Options to change the difficulty after death have been added. [*] Super Sampling Setting (Up to 200%) [/list] [h3]Balance- [/h3] [list] [*] Enemy numbers have been tweaked, introducing a "Spawn curve" as the game develops (Only applies to Baby Button and A Button difficulties) [*] If the player is struggling early on in the a mission, crates will spawn to help them out (only on A Button difficulty) [/list] Thank you for playing the Button Pop Demo, I hope you have enjoyed it! For more info check out our Devlog series and join the Button Army on discord! [h3]Devlogs :[/h3] https://www.youtube.com/watch?v=QV4OGyKkly4 [h3]Discord:[/h3] https://discord.gg/ubkA3gjPTk [img]https://clan.cloudflare.steamstatic.com/images//43771675/eb1f3c00fd89234cdb44f45438c9d67176dc9a9d.png[/img]