[h1]Button Pop Demo Major Update[/h1] Hello there! With this next update we will be introducing a whole new skill tree and button rank system that will allow players to incrementally progress, upgrade and create their own "Button Build". [h3]New Perk trees - [/h3] The perk trees are broken down into POP, Build and Survive. Each tree will promote a certain play styles and enhance particular areas of the coin and defence production. [img]https://clan.cloudflare.steamstatic.com/images//43771675/32ebe3f692c08cc1d83e9942fb68b9c94b9fae9f.jpg[/img] [h3]We are closing in - [/h3] The final game is getting very close to the finish line, making leaps and bounds every day, with just a handful of features left to be fully tested (as of writing these notes). We have also updated the Steam page with more up-to-date images and Gifs. [img]https://clan.cloudflare.steamstatic.com/images//43771675/530ebaf842856bab5426644407dd6a566c7455fa.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//43771675/09e11681b958a21cff8a774f4c395c199e5ab9de.jpg[/img] Plus a full rework of our description, bringing them more in line with the final game and making them Pop! [img]https://clan.cloudflare.steamstatic.com/images//43771675/410cda76aa6a0828651666a1fc3fbff9adcc19d4.jpg[/img] The feedback and support for Button Pops development has been amazing. Thank you! We will be announcing a release date very soon with a new trailer, so keep your eyes open. Check out the patch notes below for a full breakdown of new features and bug fixes :D [h1]Button Pop Demo Patch 1.04[/h1] [h2]Notes:[/h2] [h3]Fixed Bugs - [/h3] [list] [*] Tutorial getting stuck at certain stages - [b]Fixed.[/b] [*] Slow mo effect constantly active when placing defence - [b]Fixed[/b] (lasts a short time). [*] Some small enemies getting stuck on terrian - [b]Fixed.[/b] [*] Enemy performance increase (especially on later levels with moving platforms). [*] Coin factories and energy generators performance increase (FPS). [/list] [h3]New Features -[/h3] [list] [*] Button ranks. [*] Baby Button safe stage count down timer implemented. [*] Enemy spawn location will now unlock based on curated patterns with multiple possible outcomes. [*] Repair has now been moved to a select rather than hover to present. The cost of a repair is also relative to the overall cost of the turret level. [*] [b]New saves[/b] seperate the [b]Demo [/b]from the [b]Full game[/b]. [*] Perk trees and skill points. [*] Coins are now converted to "Parts". Parts are used to purchase customisation items. [*] On death, parts are calculated at a lower rate, rather than the player receiving no reward. [*] Achievements are now active! (Demo version has restrictions). [*] Additional customisation items (Viewable in demo). [*] Continue to next mission now implemented (Demo - Restricted to the [b]Tutotial [/b]and [b]Green meadows[/b]). [/list] [h3]Balance- [/h3] [list] [*] End reward values have been rebalanced i.e. more parts will be rewarded per victory. [*] Turrets and enemies are rebalanced (especially spawn rates). "A button difficulty" should be easier overall. [*] Safe status has had an increase in time (Baby Button and A Button). [*] Small tweaks to the efficiency of energy generators and coin factories. [*] All bosses have had a small reduction in health, reducing the time taken on the final wave. [*] All wave timers have been tweaked so that levels can be completed slightly faster. [/list] [h3]Looking forward - [/h3] [list] [*] Fleshing out information in Buttonpedia. [*] Expanding difficulty information (In the mission select window). [*] Final release date announcement and trailer. [/list] [h3]More on this soon! [/h3] Thank you for reading to the end and playing the Button Pop Demo, I hope you have enjoyed it! - Mark, Reality Adrift Studio For more info check out our Devlog series and join the Button Army on discord! Devlog: https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao Discord: [url=https://discord.gg/DfHmP9zyKh]Join the Button army![/url] [img]https://clan.cloudflare.steamstatic.com/images//43771675/eb1f3c00fd89234cdb44f45438c9d67176dc9a9d.png[/img]