Update
Author: fafaaa,
published 6 months ago,
[b]Changes[/b]
[list]
[*] [b]Save Feature Added[/b]: [b]The game will now automatically save at the end of each flag or after gacha[/b]. A save icon will appear in the top right corner of the screen during the save process. Please note, if you exit the game before a flag ends, it will not be saved.
[*] [b]In-Game Score Incentive Mechanics Adjusted[/b]: [b]The buff from scoring every 10,000 points has been changed to every 20,000 points[/b]. Additionally, [b]a new buff has been added that reduces the cooldown of the player’s active skills[/b]. Each stack increases cooldown reduction by 2.5%, max 10 stacks. (Cooldown reduction decreases the waiting time for active skills to be available again)
[*] [b]Buff Effect Adjustments[/b]: The Doctor’s passive skill 3 and attribute enhancement 3 (team/self recovery rate increase), as well as the in-game score buff for recovery rate, have all been changed to increase the player’s [b]incoming healing bonus[/b]. (Recovery rate only affects the amount of health restored by the character’s natural regeneration, while incoming healing bonus will affect all forms of healing)
[*] Supporter Skill Adjustments:
Active Skill 1 (rocket ammunition box): Each player can place a maximum of 3 at a time. CD: 25s → 30s.
Active Skill 2 (High-Explosive Ammunition box): Each player can place a maximum of 3 at a time. CD: 30s → 37s.
[*] Sapper Skill Adjustments:
Active Skill 3 (Armor Box): CD: 40s → 30s.
[*] High-Explosive Grenade Enhancement: Detonation delay time: 1s → 0.1s.
[*] Supply Box Healing Adjustment: A supply box now only recover 50% max HP.
[*] Adjusted the Collision Volume of Sandbags.
[*] Optimized some sound effects and UI presentations.
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed an issue with abnormal monster HP.
[/list]