[b]Changes[/b] [list] [*] [b]Save Feature Added[/b]: [b]The game will now automatically save at the end of each flag or after gacha[/b]. A save icon will appear in the top right corner of the screen during the save process. Please note, if you exit the game before a flag ends, it will not be saved. [*] [b]In-Game Score Incentive Mechanics Adjusted[/b]: [b]The buff from scoring every 10,000 points has been changed to every 20,000 points[/b]. Additionally, [b]a new buff has been added that reduces the cooldown of the player’s active skills[/b]. Each stack increases cooldown reduction by 2.5%, max 10 stacks. (Cooldown reduction decreases the waiting time for active skills to be available again) [*] [b]Buff Effect Adjustments[/b]: The Doctor’s passive skill 3 and attribute enhancement 3 (team/self recovery rate increase), as well as the in-game score buff for recovery rate, have all been changed to increase the player’s [b]incoming healing bonus[/b]. (Recovery rate only affects the amount of health restored by the character’s natural regeneration, while incoming healing bonus will affect all forms of healing) [*] Supporter Skill Adjustments: Active Skill 1 (rocket ammunition box): Each player can place a maximum of 3 at a time. CD: 25s → 30s. Active Skill 2 (High-Explosive Ammunition box): Each player can place a maximum of 3 at a time. CD: 30s → 37s. [*] Sapper Skill Adjustments: Active Skill 3 (Armor Box): CD: 40s → 30s. [*] High-Explosive Grenade Enhancement: Detonation delay time: 1s → 0.1s. [*] Supply Box Healing Adjustment: A supply box now only recover 50% max HP. [*] Adjusted the Collision Volume of Sandbags. [*] Optimized some sound effects and UI presentations. [/list] [b]Bug Fixes[/b] [list] [*] Fixed an issue with abnormal monster HP. [/list]