Small Update
Author: fafaaa,
published 6 months ago,
[b]Changes[/b]
[list]
[*] [b]The initial pistol is no longer unified as Block. Instead, each role now has its own exclusive pistol.[/b] When drawing cards, you can choose between [i][b]B44[/b][/i] and Beagle pistols to replace the default one.
Specific pistols for each role:
[list]
[*] Gunfighter: BSP
[*] Support: B226
[*] Sapper: [i][b]B&P9[/b][/i]
[*] Medic: Block
[/list]
[i][b]B44[/b][/i] and [b][i]B&P9[/i][/b] are newly added pistols, replacing the previous B1911.
[*] [b]When choosing challenge mode, you can now select multiple challenge modes[/b], and the final score multiplier will accumulate accordingly.
[*] The waiting time after drawing cards has been extended to 30s, and a skip function has been added.
[*] Nano Enhancer weakened:
[list]
[*] Acceleration ratio: 25% → 15%
[*] Duration: 10s → 8s
[/list]
[*] Corrosive Barrel enhancement:
[list]
[*] Debuff duration: 3s → 5s
[/list]
[*] Performance optimization for flame effects.
[*] Optimized and adjusted the volume and performance of some firearm sound effects.
[*] Adjusted the transparency and trigger range of in-game prompts for supply boxes, ammo boxes, etc.
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed bug where explosive flames for Support were ineffective.
[*] Fixed bug where zombie numbers did not match the description when selecting the 1.5x zombie spawn challenge.
[*] Fixed bug where zombie HP did not match the description when selecting the 2x zombie health challenge.
[*] Fixed bug where certain firearms had a chance of hitting players themselves due to excessive firing rate.
[*] Fixed issues related to weapon switching.
[/list]