[b]Changes[/b] [list] [*] [b]The initial pistol is no longer unified as Block. Instead, each role now has its own exclusive pistol.[/b] When drawing cards, you can choose between [i][b]B44[/b][/i] and Beagle pistols to replace the default one. Specific pistols for each role: [list] [*] Gunfighter: BSP [*] Support: B226 [*] Sapper: [i][b]B&P9[/b][/i] [*] Medic: Block [/list] [i][b]B44[/b][/i] and [b][i]B&P9[/i][/b] are newly added pistols, replacing the previous B1911. [*] [b]When choosing challenge mode, you can now select multiple challenge modes[/b], and the final score multiplier will accumulate accordingly. [*] The waiting time after drawing cards has been extended to 30s, and a skip function has been added. [*] Nano Enhancer weakened: [list] [*] Acceleration ratio: 25% → 15% [*] Duration: 10s → 8s [/list] [*] Corrosive Barrel enhancement: [list] [*] Debuff duration: 3s → 5s [/list] [*] Performance optimization for flame effects. [*] Optimized and adjusted the volume and performance of some firearm sound effects. [*] Adjusted the transparency and trigger range of in-game prompts for supply boxes, ammo boxes, etc. [/list] [b]Bug Fixes[/b] [list] [*] Fixed bug where explosive flames for Support were ineffective. [*] Fixed bug where zombie numbers did not match the description when selecting the 1.5x zombie spawn challenge. [*] Fixed bug where zombie HP did not match the description when selecting the 2x zombie health challenge. [*] Fixed bug where certain firearms had a chance of hitting players themselves due to excessive firing rate. [*] Fixed issues related to weapon switching. [/list]