Major Update
Author: fafaaa,
published 7 months ago,
Hello, [i]Boxheads[/i]! We’re thrilled to introduce fresh game content that will enhance your gaming experience. Let’s dive into the details.
[b]New Additions[/b]
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[*] [b]Each role now has exclusive items[/b], replacing the previous place items and throwns. Here are the details:
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[*] Gunfighter
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[*] [b]Cluster Grenade[/b]: Throws an explosive that splits into multiple smaller grenades upon detonation.
[*] [b]Claymore[/b]: Explodes and scatters high-damage steel balls in a fan-shaped area in front.
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[*] Support
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[*] [b]Molotov Cocktails[/b]: Creates a fiery area upon impact, continuously damaging and slowing down zombies. It also applies a vulnerability effect, significantly increasing the damage they take.
[*] [b]Explosion-Proof Sandbag[/b]: Has higher durability than fake walls and significantly reduces damage from explosive sources.
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[*] Sapper
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[*] [b]High-Explosive Grenade[/b]: Slightly smaller blast radius than the original grenade but deals substantial damage.
[*] [b]Electric Trap[/b]: Can immobilize monsters while inflicting minor damage. Limited usage and can be attacked by devil.
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[*] Medic
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[*] [b]Corrosive Barrel[/b]: Explodes, causing continuous bleeding and slowing down monsters hit.
[*] [b]Nano Enhancer[/b]: Place a medical box on the ground, granting a short-duration boost to movement speed, firearm firing rate, and max HP when picked up.
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[*] [b]In-Game Score Incentive Mechanics[/b]
For every 10,000 points earned, randomly boost one of the following attributes for all players by 5%: max HP, movement SPD, firearm firing rate, or HP recovery rate. Each attribute can be boosted up to 10 times.
[*] [b]New Challenge Mode[/b]
Before starting a game, players can choose a challenge mode. In challenge mode, zombies gain buffs, and players receive a score multiplier. There are four challenge modes:
1.5x zombie spawns, score × 1.25
2x monster HP, score × 1.5
2x monster damage, score × 2
2.5x devil spawns, score × 2.5
[*] [b]Dynamic Accuracy Mechanics for Firearms[/b]:
Prolonged use of a specific gun increases its deviation angle. Different firearms have varying durations. Higher accuracy, lower damage, or worse knockback effect firearms can be used for longer periods.
[*] Effective Range Mechanism for Firearms:
Hitting targets within the effective range grants a 25% damage bonus. Beyond the effective range, damage is reduced by 25%, and at extreme distances, shots miss. This damage multiplier is independent. For example, Gun X has an effective range of 8-10 units and a maximum range of 12 units.
Within 8 units, damage increases.
Between 8-10 units, damage remains unchanged.
Between 10-12 units, damage decreases.
Beyond 12 units, shots miss.
Due to workload reasons, we will update the redrawn gacha cards as soon as possible, and the new card’s firearm values will match the actual values.
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[b]Changes[/b]
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[*] [b]Weapon Switch Logic Optimization[/b]
Removed weapon type switching keys; now use previous/next weapon keys. Numeric keys allow quick switching. The combined mouse and keyboard control users can use the mouse wheel to switch weapons.
[*] [b]Optimized the gacha interface operations[/b]
Now you can use keyboard to control.
[*] [b]Supply Box Refill Logic Adjustment[/b]
When the current weapon is a pistol, prioritize replenishing other weapons.
[*] [b]Support’s Bombardment Active Skill Adjustment[/b]
After each bombardment, there will be an additional 3 small-scale bombardment.
[*] [b]Adjusted Firearm Ranges[/b]
Adjusted the range of some firearms to match the new mechanics.
[*] Enhanced Devil Destruction Logic Devils are now more effective at destroying place items and more intelligent when destroying.
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[b]Bug Fixes[/b]
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[*] Fixed bug related to shared screen visibility in two-player mode.
[*] Fixed issues causing a black screen with specific graphics cards.
[*] Fixed bug of throwns passing through walls.
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