[b]General[/b] [list] [*] Optimized monster pathfinding and knockback effects [*] Balancing adjustments for Automatic Sentry Turret [*] Increased gacha refresh count by 1 [/list] [b]Fixed[/b] [list] [*] Automatic Sentry Turret still wouldn’t attack after replenishing ammunition [*] Resolved the problem of monsters getting stuck on the second map [/list]