Hi everyone!! Update 8 is now released! First, I wanted to thanks everyone for their wonderful support during this Early Access, it's a really great thing and such a good motivation for me and everyone in the team! So U8 is now out and you can play right now! It's a major milestone for B&S as the game now feature all the main combat mechanics planned : spells and armors, allowing us to work on the next steps for the game, player progression and dungeon! But, our focus should still be on U8 during the next coming weeks as we plan to work on minor updates to implement some missing features as well as working on bug fixing. We are aware that there is some performance issues on U8 and we advise everyone having problem with this to roll back to U7 (using the steam beta tab) while this is being investigated. We really want the game to run as smoothly as possible on different configuration and we will do our best in the next coming days to better optimize this. Below you will find the full changelog with some gif of the new U8 features :) [h1]Features[/h1] [list] - New spells: Fire and Gravity [tr] [th][img]https://clan.cloudflare.steamstatic.com/images//33834682/776fde61da6871a81346a266ebfc91b3701bba8d.gif[/img][/th] [th][img]https://clan.cloudflare.steamstatic.com/images//33834682/a0256bf71761224326a8ebb1c9ce26b7ff185c52.gif[/img][/th][/tr] - New map: Citadel [img]https://clan.cloudflare.steamstatic.com/images//33834682/90df07ff54db763c3c17e0ddc9e2d0dbf6a59c2e.gif[/img] - New characters design - Added armors support to NPC [img]https://clan.cloudflare.steamstatic.com/images//33834682/114e9b745306962e0f5e3a512e788b683e1c9f30.gif[/img] - Added hit material detection on characters, allowing different behavior and protection for flesh/clothes, leather, chainmail and plate - Replaced models and textures of bow, quiver, arrows and large shield - Added magic staves [img]https://clan.cloudflare.steamstatic.com/images//33834682/c9db61770bc95f96a65cc58b795a1bd9d925dd62.gif[/img] - Lightning spell rework for consistency with other spells, improved vfx and audio - Added the possibility to select a spell and imbue the closest blade while holding a weapon (enabled for bow and wrist blade) [tr][th][img]https://clan.cloudflare.steamstatic.com/images//33834682/05b9604fd31105baa3615a93564a813caf444b6d.gif[/img][/th] [th][img]https://clan.cloudflare.steamstatic.com/images//33834682/672a6e6b4ef4528b99aa4d00ae4ed5956af66609.gif[/img][/th][/tr] - Wrist stats and spell menu overhaul - NPC are now able to throw fireballs and use gravity to push their opponents [img]https://clan.cloudflare.steamstatic.com/images//33834682/033d07e99406c63be5434f66491bd5081a6062d4.gif[/img] - New cast and throw animation for NPC - Spell merging and staff shockwave only work with Gravity (other spells will come later) [img]https://clan.cloudflare.steamstatic.com/images//33834682/02318a8ba363f4dbacdf75794fd6a26b5667f5e2.gif[/img] - Added the possibility to deflect a fireball with some weapons [img]https://clan.cloudflare.steamstatic.com/images//33834682/6fac74c98994164f1df011fde2b74c95e79c5ada.gif[/img] - Spells sound effects overhaul - GPU painted blood decals on bodies - Player fall damage (can be disabled from the debug menu) - Blood decals overhaul [img]https://clan.cloudflare.steamstatic.com/images//33834682/ae80078fcd3d62a6cad428c97dbc316113f3de96.gif[/img] - Added motion blur option to spectator mode - Game can now run without any headset (spectator mode only) - Added new console commands: "SpawnCreature", "SpawnCreatureTable", "GetCreatureTable", "SetPlayerFaction", "ToggleBookMenu" and "SetTimeScale" (type "help" in the console for more details) - Added 4K screenshot support to spectator mode - Updated Unity to 2019.3.14f (LWRP is now URP) [/list] [h1]Enhancements[/h1] [list] - Physic materials and collision system overhaul - New effect system for sounds, VFX, particles, decals and painting, improved performance - New slow motion sound effects - Lightning bolts performance enhancements - Added more physic props to environments - Improved Market map - Changed stereo rendering mode from single pass to single pass instanced (better performance) - Added damage relative to penetration depth - Added penetration using pressure - Improved hit detection - Improved accuracy of penetration position - Flesh is now easier to penetrate with a blade - Improved item throwing flying rotation - Improved player body hips position - Added Early Access text to spectator mode - Reworked knockout logic - Increased player view distance - Misc performance optimizations [/list] [h1]Fixes[/h1] [list] - Fixed collision detection inconsistencies - Fixed light probes not working correctly - Fixed lights flickering in some situations - Fixed bow not shooting arrows in a straight line - Fixed arrow rotation when nocked - Fixed spectator camera not changing from first person view to third person - Fixed spectator click after loading a level - Opening console locks keyboard spectator commands [/list] [h1]Expected additions coming in update 8.X[/h1] [list] - Gladiator armor (for the arena) - New blood decals - New/cleaner dismemberment - Spell menu animations - Spell sub menus (more than 10 spells, for modding) [/list]