U11 Beta 4 is now available
Author: The Baron,
published 2 years ago,
Hello, mates! Here we are, Beta 4 and more bugs stomped on the road to U11 full release. Truly hoping this build will be the release candidate, so let us know how it is!
[h2]Changelog: Update 11.0.73 BETA[/h2]
[b]Changes / Enhancements[/b]
- Skipping the message at the end of a dungeon will bring you home without having to wait.
- Dungeon start now has a 30% chance to spawn on beach and a 70% chance to spawn on cliff.
- Added code events for wavespawners OnEnable/OnDisable and StartRunning/StopRunning
- Optimize item spawner book performance
- Improve some languages’ translations
- Texture quality option is back
- Optimized ocean quality
- Improved body textures
- Removed bracers underwear
[b]Fixes[/b]|
- Fixed long texts getting cut, or overlapping, in UIs.
- Fixed messages not automatically dismissing in survival and dungeons.
- Fixed survival messages not displaying the wave number.
- Fixed some armour items not showing any shadows.
- Fixed loadlevel during load loading another level inside the other.
- Fixed Quality Preset ‘Very Hhigh’ typo.
- Fixed unnecessary ocean height sampling
- Fixed bug with level availableOptions sometimes being null
- Fixed some UI fields not being localized
- Fixed ropes breaking render batching
- Fixed home being invisible if you die and respawn inside the house
- Fixed male mercenary headband not visible and causing an issue when the head is sliced
- Fixed shadow issue in Canyon with a flag on ground
- Fixed a lighting artifact on wood planks in Canyon
- Fixed some lighting artifacts in character selection scene
- Fixed loading text just showing after the catalog loading time
- Fixed rare t-pose and laying-on-ground bugs
- Fixed mesh breaking when slicing an arm of an NPC using a mercenary outfit
- Fixed slight rotation on handpose causing two handed mode to not work correctly