Hey guys, this beta is a bugfix and improvements patch, and hopefully the last step on the 8.4 journey. If there are no major issues with this beta update, it will likely become the 8.4 live version (likely along with one or two additional fixes). This beta update should not break any mods from beta 8. Some of the more notable improvements in this small update include jumping to view direction while climbing, HP Reverb G2 support, more player customization options, randomized npcs hair, eye colours, etc, and slightly faster spell charging. There is also some changes to prevent the infamous dreaded "infinite loading" screen when you are missing a mod item or spell. This will not make out of date mods work of course, but it will allow the game to load at least. LIV players - LIV is still broken but it is being worked on and KospY is communicating with the LIV devs. We are hoping it will be fixed for the live version. As always, this is an opt-in WIP beta, so active testing is occurring and patience is appreciated! [h1]Enhancements[/h1] - Added decal support on shields, arrows, quivers and bows - Hair, eyes and skin color player customization is back - NPC hair, eyes and skin color are now randomized - Reduced default character height in character selection - Adjusted depth for Bardiche and Northern Axe - Increased spell charging speed a bit - Adjusted fireball throw direction - Increased arrow tip length - Lowered velocity threshold for blade penetration on wood - You can now jump while climbing in the direction you are looking - Jumping while climbing will automatically ungrip hands - Jumping while climbing is now possible with only one hand gripped (not only feet) - Added a bit more force to jump while climbing - Separated Wood pierce value from chainmail for axes in damageModifiers - Improved buckler model and textures - Improved Axe Depths to make axes easier to pierce, while making it harder to take out - Updated LIV to 1.5.4 - Adjusted Containers for Berzerkers and Rogues to use LootTables rather than Items defining for weapons. [h1]Fixes[/h1] - Fixed infinite loading when loading a save with an item not existing (often happen with mods removal) - Fixed gap and LOD issue on female mage armor - Fixed clipping issues on female mage glove - Fixed hand going through an object gripped with the other hand - Fixed some skinning and clipping issues on bandit hand gloves - Fixed some lightning issue on Citadel - Fixed player height not saving correctly - Fixed new carts missing audio - Fixed thumbstick not working with HP Reverb G2 - Fixed texture issue on Rapier - Fixed missing climbing grip sound - Fixed missing penetration exit effect for fire imbued weapons - Fixed handles not applying blood decal - Fixed issue causing the character to disappear when changing hair - Fixed an audio issue after player death - Fixed missing grip sound while climbing - Fixed missing jump sound - Fixed missing fall damage sound - Fixed hand going through objects after ungrabbing - Fixed baron hat color - Fixed axes not being able to penetrate wood - Fixed some Out-of-bound access areas in Citadel [h1]Modding[/h1] - Added disallowDespawn option for ItemSpawner and ContainerSpawner - Added CreatureTableSpawner