Update 8.2 released!
Author: KospY,
published 4 years ago,
[i]Hello, folks! The following is from KospY himself:[/i]
Following the release of U8, we are working hard to fix the performance issues and bugs.
We are happy to announce that today with the 8.2 patch, most major issues should have been fixed,
and performance should be back to around how it was in U7.
Obviously it will not be the last patch for U8 as there is still many issues to fix (see known issues at the bottom). We will continue to work on U8 for some time to bring more performance improvements, fixes and even some minor content.
Thanks to everyone for their patience while we were working on fixes. U8 was an huge update and a pretty major challenge, such an update for an early access game is not something common, and we hope the majority will be happy of all the changes ːsteamhappyː
You will find below the changelog of update 8.2 (as well as 8.1!)
[h1]Update 8.2[/h1]
[b]Features / Enhancements[/b]
- Added female version of the "gladiator" armor
- Improved gravity & TK push effect
- New punch sounds
[b]Performance optimizations[/b]
- Optimized NPC spawning performance
- Enabled incremental GC
- Fixed point cache generator not disposing correctly
- Added new character quality options for performance testing / low-end computers
- Misc performance enhancements
[b]Fixes[/b]
- Fixed game parameters not saving correctly
- Fixed character customization not saving correctly
- Fixed an issue preventing U7 save file to load (infinite loading)
- Fixed an issue with characters being merged between male and female
- Fixed mirror light not lightning player head
- Fixed some wave issues
- Fixed wrong axe penetration effect
- Fixed characters not moving their mouth when speaking
- Fixed missing colliders in Arena
- Fixed fireball telekinesis highlighter showing on hit objects
- Fixed characters getting their mouth deformed after switching gender in the character selection screen
- Fixed player hand animation being way too fast (climbing fix)
- Adjusted male hand pose and fingers colliders for climbing
- Fixed a climbing collision issue with locomotion
- Fixed gender not refreshing correctly in character selection
- Fixed female pose in character selection scene
- Fixed debug collision marker
- Fixed arena and ruins spikes
- Fixed tree spikes on Citadel
- Fixed magic staves not regaining imbue energy
- Fixed music not looping in the character selection scene
- Fixed dummy head material being wood instead of fabric in the home
- Fixed light probe not taking into account directional light (dark area should lit objects better)
- Fixed baguette sword holster
- Fixed harmless warnings in the log to avoid clutter and wrong diagnostic
- Updated to Unity 2019.4 LTS (may resolve some crashes)
[h1]Update 8.1[/h1]
[b]Features / Enhancement[/b]
- New "Gladiator" armor for NPC (male only)
[b]Performance optimizations[/b]
- Fixed a performance issue with UI
- Reduced general CPU usage
- Fixed a Oculus only issue causing performance drop when both controllers are vibrating
- Market: Optimized terrain, trees and disabled grass
- Optimized terrain on Arena and Canyon
- Heavily reduced draw calls on Citadel
- Reduced CPU usage on Citadel
- Improved locomotion CPU usage
- Fixed wrist stats CPU spike when shown
- UI auto disable when the player is far
- Temporary disabled face expression causing a performance issue
- Reduced default shadow distance and max number of corpses
- Improved staff gravity shockwave performance
- Misc performance enhancement
[b]Tweaks[/b]
- Reworked waves
- Added fabric physic material
- Minor weapon visual tweaks
- Increased imbue duration and reduced hit drain
- Tweaked some collision sound and effects
- Axe imbued with fire can now pierce metal and stone (like daggers)
[b]Fixes[/b]
- Fixed broken waves
- Fixed wrong effect when pierce is done by pressure
- Fixed slicing texture being randomly invisible
- Fixed physic rope material missing
- Fixed missing cursor in character selection screen and death sequence
- Fixed spell menu not closing when hovering holster
- Fixed spell continuing charging if we press grip
- Temporarily removed axis highlighter as it was buggy
- Fixed wrist stats missing on left arm (male only)
- Fixed NPC using two weapons at the same time
- Fixed some NPC navigation issues on Market and Canyon
- Fixed an inaccuracy issue with material detection on NPC
- Fixed some warnings in the log
- Fixed fabric bleeding blood on pierce
[h1]Known issues of U8 [/h1]
- Some amd GPU seem to cause double vision (RX 5XX more specifically), rolling back from an older driver may fix the issue
- Face expression are missing
- Beheading sometimes not kill the NPC
- Left wrist menu with the female character is wrong
- Archers has some animation and shooting accuracy issues
- Picking weapon animation for NPC is wrong
- Wrong grab position on female ragdoll
- Female ragdoll joint limits are wrong, causing some animation and ragdoll issues
- Particles can't be seen in the mirror
- Male/Female ratio slider is not working
- Full body tracking don't work (foot rotation is wrong)
- Water splash is not working correctly
[h1] Missing content (planned for a 8.X update)[/h1]
- More hairs, beards and faces options for male and female characters
- New blood decals
- New/cleaner dismemberment
- Spell menu animations
- Spell sub menus (more than 10 spells, for modding)