Just a small update today to mainly fix the issues about auto drop and re-introduce press to move on the Vive controller. Hopefully that will be the last input change for the Vive controller. Hope the majority will be happy ːsteamhappyː Below the changelog: [b]Update 6.2[/b] [list] [*] Increased maximum arm length to 1.3x (instead of 1x, so auto drop should be rarer) [*] Added a new option to directly set the maximum arm length [*] Prevent the pointer to look at the UI on start (to allow the debug console to work without putting the headset and move the controller) [*] Modding: Fixed an issue in Level Modules preventing OnlevelLoad of being called for the Master and CharacterSelection level [*] Fixed an animation issue when ungrabbing a electrified body [/list] [u]Vive controller layout changes[/u] [list] [*] Re-added "press to move" and "touch to move" options [*] Moved kick to touchpad down and slow motion to touchpad center [*] Keep pressing touchpad center and menu left will open the menu [/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33834682/fd87e5a0c46f7b8b485d3d69de2b67e82e62b76a.png[/img] EDIT: I append here the update 6.3 as they are really close :) [b]Update 6.3[/b] [list] [*] Fixed an issue breaking the death sequence when the player die while grabbing a body [*] Fixed an animation issue when the player grab a character during their death animation [*] Prevent gripping objects with the index finger when you only press the grip without pressing trigger (and vice-versa). Should prevent unwanted grip while punching. [/list]