Update 6.3 released!
Author: KospY,
published 5 years ago,
Just a small update today to mainly fix the issues about auto drop and re-introduce press to move on the Vive controller. Hopefully that will be the last input change for the Vive controller. Hope the majority will be happy ːsteamhappyː
Below the changelog:
[b]Update 6.2[/b]
[list]
[*] Increased maximum arm length to 1.3x (instead of 1x, so auto drop should be rarer)
[*] Added a new option to directly set the maximum arm length
[*] Prevent the pointer to look at the UI on start (to allow the debug console to work without putting the headset and move the controller)
[*] Modding: Fixed an issue in Level Modules preventing OnlevelLoad of being called for the Master and CharacterSelection level
[*] Fixed an animation issue when ungrabbing a electrified body
[/list]
[u]Vive controller layout changes[/u]
[list]
[*] Re-added "press to move" and "touch to move" options
[*] Moved kick to touchpad down and slow motion to touchpad center
[*] Keep pressing touchpad center and menu left will open the menu
[/list]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33834682/fd87e5a0c46f7b8b485d3d69de2b67e82e62b76a.png[/img]
EDIT: I append here the update 6.3 as they are really close :)
[b]Update 6.3[/b]
[list]
[*] Fixed an issue breaking the death sequence when the player die while grabbing a body
[*] Fixed an animation issue when the player grab a character during their death animation
[*] Prevent gripping objects with the index finger when you only press the grip without pressing trigger (and vice-versa). Should prevent unwanted grip while punching.
[/list]