Update 6.1 released!
Author: KospY,
published 5 years ago,
Update 6.1 released!
Minor update with mainly bug fixes, inputs changes and new features and enhancement for modders :)
[b]New inputs[/b]
Below you will see the new default layout for the Vive controller, closer to the original layout before update 6.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33834682/907a3349858aeb87356c713b5bb009c7bc6c67da.png[/img]
Trigger is also used again to slide along handle for all controllers.
I hope people will be happy with this changes :)
[b]SteamVR custom binding[/b]
With the new SteamVR support, it's now possible to do custom binding and share them on SteamVR. Unfortunately, there is currently a bug that prevent users to edit the default binding of the game. Valve is aware of the issue and a fix is coming soon for SteamVR.
[b]Changelog[/b]
Update 6.1
[u]Enhancements[/u]
[list]
[*] Modified the Vive controller layout to something closer to the previous version
[*] Set slide to trigger instead of secondary button
[*] Improved monitor UI look (spectator mode)
[*] Re-implemented hold grip options for telekinesis and bodies.
[*] Added a new hold grip option for climbing/gripping objects without handle
[*] Re-implemented locomotion controller option for left-handed (Oculus native only! SteamVR users need to use a custom binding in SteamVR)
[*] SteamVR skeleton is now only used for the index controller. It prevents the index finger to curl when touching the trigger only on other devices (easier climbing)
[*] Added physical limits to arms when player is not grounded (instead of dropping the weapon or ungripping walls)
[*] Added an option to set the behaviour of stucked weapons when player is grounded (either drop or physically block the body, default is drop)
[*] Added colliders to mountains on Ruins map
[*] Set default spectator FOV to 80 (instead of 90)
[/list]
[u]Modding[/u]
[list]
[*] Added a debug console
[*] Added levels JSON and level modules (level/game based plugins only, level editor is not available yet)
[*] Moved level logic to level modules (allow default behaviors to be replaced)
[*] Fixed an issue preventing to load audiocontainer from asset bundles (thx to Alex for this information!)
[*] Updated SDK to 6.1
[/list]
[u]Fixes[/u]
[list]
[*] Prevent weapon to drop when swinging
[*] Fixed potions holster
[*] Prevent telekinesis to work on object grabbed elsewhere from handle
[*] Prevent object grabbed elsewhere from handle to despawn
[*] Fixed external view enable/disable option not working
[*] Fixed object gripping not working correctly in some situations (grabbing air or wrong object)
[*] Fixed some issues with the dual blade staff (it pierces and slashes correctly now)
[*] Fixed weapon dropping on the ground when grabbing them from hips
[*] Fixed menu overlap in the character selection screen
[*] Fixed incorrect jump height on some headsets with different refresh rate (Rift S and Valve Index)
[*] Fixed waist tracker that wasn't working
[*] Fixed barrels, crates, hands and feet going through stairs
[/list]