Update 5 released!
Author: KospY,
published 5 years ago,
I'm happy to announce that update 5 has been released and are now live!
https://youtu.be/3-90-BE8uq8
Below the full changelog:
[b]Features[/b]
- Dismemberment (big thanks to Kenamis from the UMA team to make this real!)
- 4 new weapons: Longsword, Dual blade, Dane Axe, Rapier
- New map: Canyon
- NPC disarming
- Physic based climbing (currently experimental and need to be enabled in the options)
- New grappling points on bodies (arms and legs)
- Draw cuts (cut while sliding or press a blade along flesh)
- Weapons can penetrate multiple materials at once (stick enemies on wood, Shishkebab NPC...)
- NPC / Ragdoll collisions (throwing NPC to others will damage them and knock them out)
- Rope sliding
- Enabled dynamic shadows (can be disabled in the options)
- Improved lightning
- Dynamic blood painting on weapons
- Spectator mode
[b]Enhancements[/b]
- Damage now take into account the mass and torque of the weapon
- Improved and added some sound effects
- Dying animation now stop relative to impulse force
- Increased arrow snap radius on the bow
- Swords can penetrate tougher material with enough force (head, wood)
- Prevent telekinesis to work when the player is not looking the target
- All physic props (barrels, mugs, chandelier...) has been updated and now inherit the same logic than weapons (imbue lightning on metal, blunt damage, blood painting, etc...)
- Possible orientations for handles are no more limited to 4 (shields and ropes get more handling orientations)
- SteamVR: Opening the steam menu will disable inputs and pause the game
- Oculus: Opening the Oculus menu or removing the headset will disable inputs and pause the game
- Misc weapons balancing
Modding
- Some major structural changes to prepare custom maps and weapons, the downside is a lot of mods should be broken
- Created dedicated JSON class for interactables and damagers
- Holsters, ragdoll grapple point and ropes/ladders handles are now moddable (interactables)
- All prefabs has been updated to use standalone components (in preparation for the future BAS SDK)
- All props are now an item and therefore moddable
[b]Modding[/b]
- Some major structural changes to prepare custom maps and weapons, the downside is a lot of mods should be broken
- Created dedicated JSON class for interactables and damagers
- Holsters, ragdoll grapple point and ropes/ladders handles are now moddable (interactables)
- All prefabs has been updated to use standalone components (in preparation for the future BAS SDK)
- All props are now an item and therefore moddable
[b]Fixes[/b]
- Updated to 2018.3.11
- Fixed NPC turning their head too much when a target is behind them
- Fixed some issues in the character customizer
- Fixed Pimax controllers not recognized as HTC wands
- Fixed locomotion collider preventing jumping along wall
- Fixed wrong ground textures in the market map
- Fixed cult and mercenary being in the same team
- Fixed jump and kick reverted on the HTC Vive
- Fixed NPC recoil on parry going in the wrong direction