Update 5.2 released!
Author: KospY,
published 5 years ago,
For this update, I worked on the much needed performance optimization and managed to reduce CPU time by 20-50%, the game should play better now especially with multiple NPC :)
Below the changelog:
[b]Enhancements & Changes[/b]
- Improved inverse kinematic
- NPC eyes follow target
- Increased potion cork snap radius
- Hand scale is now static and is disabled in the character customization menu
- Health overlay adjustements
- Increased heart beat volume on low health
- Slightly increased NPC arms resistance when parrying
- Increased arrow damage
- Removed max alive NPC option (moved to wave definition)
- Wave selector display max alive and total NPC for each wave
- New warzone waves with more than 10 NPC (for high end configuration only!)
[b]Performance optimizations[/b]
- Optimized inverse kinematic to solve only what is needed
- Inverse kinematic is no more used for each finger
- Pooled ragdolls to prevent a lag spike on spawn
- Optimized facial expression player
- Optimized locomotion ground detection
- Fixed an issue causing the dodge/parry system to check all weapons instead of only the closest ones
- Reduced delay before cleaning dropped objects and dead bodies (15s to 7s)
- Misc performance optimizations
[b]Modding[/b]
- FingerPoses are replaced by HandPoses (poses will be moddable later with the BAS SDK)
- Added JSON for facial expression
[b]Fixes[/b]
- Updated Unity from 2018.3 to 2019.1 (major update)
- Fixed some visuals in the canyon map
- Fixed head sometimes staying in the air after beheading
- Fixed a rotation issue when sliding along the handle with both hands
- Fixed a rotation issue when holding an handle with both hands pointing at the same direction
- Fixed arrow sliding from axis to back grip
- Fixed NPC not dropping their weapon correctly causing them to pick up two weapons with the same hand
- Fixed bow orientation using main hand rotation instead of the bow/string orientation
- Fixed missing health potions in Ruins and Market
- Misc internal fixes
[b]Known issues[/b]
- Post processing doesn't work (broken on 2019.1)
- Kick doesn't work
- Water in the canyon map are not shown with low graphic settings
- Lightning propagate to every cutted parts
- Grabbing a ragdoll and pushing it with a weapon makes you fly
- Running the game full screen can lower performance drastically