Good news everyone! Unity finally fixed the memory leak! If everything work correctly, it mean that beta 7 should be the last beta of update 4, and the live/stable version will be updated soon. :) Here is the beta 7 changelog: [h1]Enhancements & Changes[/h1] [list] [*] New animations for player [*] NPC slow down approching their destination [*] Head rendering optimizations [*] Head shadow are now visible from first person view [*] Added invert trigger/grip option [*] Randomized AI difficulty of endless waves [*] Added new waves: Endless 1 vs 1, Endless melee, Mercenaries vs bandits, Warzone [*] Removed christmas tree [/list] [h1]Modding[/h1] [list] [*] Updated UMAPreset version: race field is now a string instead of an enum (sex field is kept for compatibility with the old saves and will be removed later) [*] Container and brain overrides defined in a creature tables referencing another creature tables will now be applied (in case of multiple overrides, the shortest one will be applied) [*] Added some haptic parameters in Global.json [/list] [h1]Fixes[/h1] [list] [*] Updated to Unity 2018.3.5 [*] Fixed the memory leak causing performance issues and crash on exit [*] Fixed haptics [*] Prevent NPC to grab a weapon in their holster if the weapon has been stolen by the player [*] Fixed NPC falling when running on slope [*] Fixed screen going black when hit on very hard waves [*] Fixed brow using hair color [*] Fixed an issue while grabbing an arrow with both hands [*] Fixed home fireplace not being affected by audio options [*] Fixed weapons staying electrified after death [*] [WMR] Fixed grip and trigger issues on the right controller after going into the menu [*] [Pimax] Fixed inputs issues [/list]