Update 4 (beta 7) released!
Author: The Baron,
published 5 years ago,
Good news everyone!
Unity finally fixed the memory leak!
If everything work correctly, it mean that beta 7 should be the last beta of update 4, and the live/stable version will be updated soon. :)
Here is the beta 7 changelog:
[h1]Enhancements & Changes[/h1]
[list]
[*] New animations for player
[*] NPC slow down approching their destination
[*] Head rendering optimizations
[*] Head shadow are now visible from first person view
[*] Added invert trigger/grip option
[*] Randomized AI difficulty of endless waves
[*] Added new waves: Endless 1 vs 1, Endless melee, Mercenaries vs bandits, Warzone
[*] Removed christmas tree
[/list]
[h1]Modding[/h1]
[list]
[*] Updated UMAPreset version: race field is now a string instead of an enum (sex field is kept for compatibility with the old saves and will be removed later)
[*] Container and brain overrides defined in a creature tables referencing another creature tables will now be applied (in case of multiple overrides, the shortest one will be applied)
[*] Added some haptic parameters in Global.json
[/list]
[h1]Fixes[/h1]
[list]
[*] Updated to Unity 2018.3.5
[*] Fixed the memory leak causing performance issues and crash on exit
[*] Fixed haptics
[*] Prevent NPC to grab a weapon in their holster if the weapon has been stolen by the player
[*] Fixed NPC falling when running on slope
[*] Fixed screen going black when hit on very hard waves
[*] Fixed brow using hair color
[*] Fixed an issue while grabbing an arrow with both hands
[*] Fixed home fireplace not being affected by audio options
[*] Fixed weapons staying electrified after death
[*] [WMR] Fixed grip and trigger issues on the right controller after going into the menu
[*] [Pimax] Fixed inputs issues
[/list]