Update 3 released! [b]Changes[/b] - Added an option to disable the blood overlay - Added an option to hold grip to grapple (is default now) - Increased the grappling radius for shoulders and head - Removed body/object and body/ragdoll collision from the options as it cause some issues (will come back later) - Experimental: Added an option to change the global weapon handling forces (more or less "floatiness" / "drag") [b]Modding[/b] - Added a JSON for global parameters - Moved slowmotion parameters to global parameters [b]Fixes[/b] - Fixed handle sliding for HTC Vive - Fixed game stuck in infinite loading when the "My Document" folder is inaccessible (should fallback to appData folder) - Prevent the arrow in the player bow to disapear when starting a new wave - Fixed reloading when the player die in the home - Reworked auto drop to prevent weapon to be dropped when swinging - Added a maximum force to all physic joints (should prevent some physic issues and potentially some crashes)