Patch notes for v0.2.10
Author: Jasson,
published 7 months ago,
Another large patch after a few days of lots of work. This one gives splitters a bunch of love and includes fixes for a few critical issues and a TON of smaller issues. Thank you to everyone taking the time to report issues and for including all the helpful information I need to quickly resolve them. I hope everyone continues to enjoy AutoForge. Next on the "bunch of love" list is inventory - including a much requested feature!
[h2]Huge Improvements To Splitters![/h2]
[list]
[*] Splitters can now have a filter placed on each output
[*] Splitter outputs can now be disabled
[*] Splitter metadata is now copied with pipette (Q)
[*] Resolved the issue where splitters would sometimes pull from another splitter before it had a chance to filter properly
[*] Resolved the issue where splitters would pull from a transport tube that wasn't feeding into the splitter
[/list]
[h2]Critical Issues[/h2]
[list]
[*] Resolved issue with player being "alive" with 0HP
[*] Resolved crash related to monster husbandry
[*] Resolved crash on launch that would occur for some people that we suspect are running the game through Linux
[*] Resolved rare crash that could occur when transitioning between biomes
[*] Resolved issue with Mana Conduit not taking Mana after regenerating
[*] Resolved issue with pump placed off of wellsprings were running into an issue and taking up space as invisible items. These are now cleaned up when loading v0.2.10+ for the first time
[*] Resolved issue with monster stable not accepting eggs after saving and loading
[/list]
[h2]Resolved Issues[/h2]
[list]
[*] Resolved issue with items being taken from splitter
[*] Resolved issue with item not being taken from a tube after it is rotated if the collector range is set to direct input
[*] Resolved issue where fabricators would continue to collect resources for inventories that are not actively being used in the current selected recipe
[*] Resolved issue with Porters and other things dispensing onto porters and fluid inputs/outputs
[*] Resolved issue with being able to place transport tubes behind items that exist on the backwall such as drills and power relays
[*] Resolved issue with monsters becoming invincible. Any existing invincible monsters will now instantly die upon game load.
[*] Resolved issue with Golden Sawblade being accidentally destroyed
[*] Resolved issue with game unpausing if "Pause on Background" is set and the game regains focus while in the settings UI
[*] Resolved issue with storage tank not visually rotating before a fluid is selected
[*] Resolved issue with Plant Supports showing harvest methods that require Irrigated Plant Support
[*] Resolved issue with Bonsab Tapper harvest not connecting to fluid network after select the recipe
[*] Resolved issue with Bonsap Tapper harvest method changing to Bonsab Tapper Water harvest method
[*] Resolved issue with plant support tool durability bar not showing immediately after selecting a recipe
[*] Resolved issue with Crankos state handling at endgame
[*] Resolved issue with [spoiler]Ancient Device Tertiary not requiring all the Aether it should[/spoiler]
[*] Resolved issue with [spoiler]Ancient Devices[/spoiler] not showing current item quantity correctly
[*] Resolved issue with dispensing into the wrong chest when chests are next to each other
[*] Resolved issue with some resource deposits being overwritten by other tiles later in world generation
[*] Resolved issue with fluid demand displayed in UI being calculated incorrectly
[*] Resolved issue with Wellspring replinishing the connected pump too often
[*] Resolved issue with Infuser UI showing the wrong tooltip for lava in obsidian recipe
[*] Resolved issue with drills momentarily restarting once the resource has been fully depleted when it outputs an item
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[h2]General Improvements[/h2]
[list]
[*] Assemblers and other fabricators now show the dispenser indicator and can be rotated immediately after placement
[*] Porters now become inactve if not actively porting items. While in this state they use less power and are visibly different.
[*] Item placement preview is no longer shown when targeting far away unexplored areas
[*] Optimized porter logic when dispensing items directly into another structure
[*] Reduced interaction range for most structures to help alleviate accidental rotation of them
[*] Plant Support will stop harvesting plants if the output is full
[*] Pipette tool now copies farming and husbandry recipes
[*] Sound effect is played when taking damage while out of emitter range
[*] Scaffolding description now mentions movement speed increase
[*] Improved several upgrade descriptions - namely added inputs for upgrades such as Excavate and Roll
[*] Structural Framing now has a max build radius of 1 (like Scaffolding does)
[*] Tooltips for pipes now show fluid units/min
[*] Plant harvest methods now show harvest count in tooltip
[*] Plants harvest methods and monster husbandry nutritions now show drop rate for items
[*] Camera is now centered on Otto
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[h2]Balance Changes[/h2]
[list]
[*] Removed randomness from many plant harvest methods
[*] Crimson Cactus always drop at least one Crimson Fruit while manually harvesting it
[*] Reduced amount of loot Lotus (small flying invader) drops
[/list]