Another large patch after a few days of lots of work. This one gives splitters a bunch of love and includes fixes for a few critical issues and a TON of smaller issues. Thank you to everyone taking the time to report issues and for including all the helpful information I need to quickly resolve them. I hope everyone continues to enjoy AutoForge. Next on the "bunch of love" list is inventory - including a much requested feature! [h2]Huge Improvements To Splitters![/h2] [list] [*] Splitters can now have a filter placed on each output [*] Splitter outputs can now be disabled [*] Splitter metadata is now copied with pipette (Q) [*] Resolved the issue where splitters would sometimes pull from another splitter before it had a chance to filter properly [*] Resolved the issue where splitters would pull from a transport tube that wasn't feeding into the splitter [/list] [h2]Critical Issues[/h2] [list] [*] Resolved issue with player being "alive" with 0HP [*] Resolved crash related to monster husbandry [*] Resolved crash on launch that would occur for some people that we suspect are running the game through Linux [*] Resolved rare crash that could occur when transitioning between biomes [*] Resolved issue with Mana Conduit not taking Mana after regenerating [*] Resolved issue with pump placed off of wellsprings were running into an issue and taking up space as invisible items. These are now cleaned up when loading v0.2.10+ for the first time [*] Resolved issue with monster stable not accepting eggs after saving and loading [/list] [h2]Resolved Issues[/h2] [list] [*] Resolved issue with items being taken from splitter [*] Resolved issue with item not being taken from a tube after it is rotated if the collector range is set to direct input [*] Resolved issue where fabricators would continue to collect resources for inventories that are not actively being used in the current selected recipe [*] Resolved issue with Porters and other things dispensing onto porters and fluid inputs/outputs [*] Resolved issue with being able to place transport tubes behind items that exist on the backwall such as drills and power relays [*] Resolved issue with monsters becoming invincible. Any existing invincible monsters will now instantly die upon game load. [*] Resolved issue with Golden Sawblade being accidentally destroyed [*] Resolved issue with game unpausing if "Pause on Background" is set and the game regains focus while in the settings UI [*] Resolved issue with storage tank not visually rotating before a fluid is selected [*] Resolved issue with Plant Supports showing harvest methods that require Irrigated Plant Support [*] Resolved issue with Bonsab Tapper harvest not connecting to fluid network after select the recipe [*] Resolved issue with Bonsap Tapper harvest method changing to Bonsab Tapper Water harvest method [*] Resolved issue with plant support tool durability bar not showing immediately after selecting a recipe [*] Resolved issue with Crankos state handling at endgame [*] Resolved issue with [spoiler]Ancient Device Tertiary not requiring all the Aether it should[/spoiler] [*] Resolved issue with [spoiler]Ancient Devices[/spoiler] not showing current item quantity correctly [*] Resolved issue with dispensing into the wrong chest when chests are next to each other [*] Resolved issue with some resource deposits being overwritten by other tiles later in world generation [*] Resolved issue with fluid demand displayed in UI being calculated incorrectly [*] Resolved issue with Wellspring replinishing the connected pump too often [*] Resolved issue with Infuser UI showing the wrong tooltip for lava in obsidian recipe [*] Resolved issue with drills momentarily restarting once the resource has been fully depleted when it outputs an item [/list] [h2]General Improvements[/h2] [list] [*] Assemblers and other fabricators now show the dispenser indicator and can be rotated immediately after placement [*] Porters now become inactve if not actively porting items. While in this state they use less power and are visibly different. [*] Item placement preview is no longer shown when targeting far away unexplored areas [*] Optimized porter logic when dispensing items directly into another structure [*] Reduced interaction range for most structures to help alleviate accidental rotation of them [*] Plant Support will stop harvesting plants if the output is full [*] Pipette tool now copies farming and husbandry recipes [*] Sound effect is played when taking damage while out of emitter range [*] Scaffolding description now mentions movement speed increase [*] Improved several upgrade descriptions - namely added inputs for upgrades such as Excavate and Roll [*] Structural Framing now has a max build radius of 1 (like Scaffolding does) [*] Tooltips for pipes now show fluid units/min [*] Plant harvest methods now show harvest count in tooltip [*] Plants harvest methods and monster husbandry nutritions now show drop rate for items [*] Camera is now centered on Otto [/list] [h2]Balance Changes[/h2] [list] [*] Removed randomness from many plant harvest methods [*] Crimson Cactus always drop at least one Crimson Fruit while manually harvesting it [*] Reduced amount of loot Lotus (small flying invader) drops [/list]