Another day of work to bring some much needed changes to AutoForge. I'm going to be continuing to release patches regularly until we get the game to a very solid state. Thank you everyone for your patience and issue reporting as I work through everything! [b]Critical issues[/b] [list] [*] Resolved occasional crash when quitting to menu and loading a game [*] Resolved occasional crash caused in movement monster logic [*] Resolved crash when attempting to use Bonsab tapper with normal plant support [*] Resolved issue with items continously being "collected" [*] Resolved issue with swapping items in inventory after placing the item [*] Resolved issue with tools getting stuck in the plant support [*] Resolved issue with plant support collecting a seed as the support is being destroyed resulting in a floating plant [*] Resolved issue with known crafts and known items not resetting when quitting to menu and making a new world [/list] [b]Enhancements[/b] [list] [*] Technologies and its pre-requisites can all be queued up at once [*] Craft recipes tooltip now factor in actual craft speed [*] Scaffolding can now be placed on top of bypasses, splitters and porters [*] Drills can now be placed underneath existing scaffolding [/list] [b]Other Changes[/b] [list] [*] Plant harvest methods that output fluid are now only available with the Irrigated Plant Support [*] Shears technology now requires Obisidian [*] Vulkanization technology now requires Magic Distillation [*] Change Infuser recipe to use rubber instead of obsidian [*] Add missing localization for Burnt Tree [*] Fixed the automate harvest method icon [*] Reduced size of torch interaction area [/list]