Early Access Day 3 Patch
Author: Jasson,
published 7 months ago,
Another day of work to bring some much needed changes to AutoForge. I'm going to be continuing to release patches regularly until we get the game to a very solid state. Thank you everyone for your patience and issue reporting as I work through everything!
[b]Critical issues[/b]
[list]
[*] Resolved occasional crash when quitting to menu and loading a game
[*] Resolved occasional crash caused in movement monster logic
[*] Resolved crash when attempting to use Bonsab tapper with normal plant support
[*] Resolved issue with items continously being "collected"
[*] Resolved issue with swapping items in inventory after placing the item
[*] Resolved issue with tools getting stuck in the plant support
[*] Resolved issue with plant support collecting a seed as the support is being destroyed resulting in a floating plant
[*] Resolved issue with known crafts and known items not resetting when quitting to menu and making a new world
[/list]
[b]Enhancements[/b]
[list]
[*] Technologies and its pre-requisites can all be queued up at once
[*] Craft recipes tooltip now factor in actual craft speed
[*] Scaffolding can now be placed on top of bypasses, splitters and porters
[*] Drills can now be placed underneath existing scaffolding
[/list]
[b]Other Changes[/b]
[list]
[*] Plant harvest methods that output fluid are now only available with the Irrigated Plant Support
[*] Shears technology now requires Obisidian
[*] Vulkanization technology now requires Magic Distillation
[*] Change Infuser recipe to use rubber instead of obsidian
[*] Add missing localization for Burnt Tree
[*] Fixed the automate harvest method icon
[*] Reduced size of torch interaction area
[/list]